Qeexo screentouch experience puts knuckles and nails to work (w/ video)
Too scary to be real, research looks to quantify eeriness in virtual characters
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look ...
Microsoft has patent ambitions for immersive gaming
Sony unveils social-focused PlayStation 4
Sony is sharing the PlayStation 4 with the world. The Japanese electronics giant unveiled the new gaming system Wednesday, hyping the machine as a "supercharged PC" with the ability to effortlessly share ...
'The friend of my enemy is my enemy': Virtual universe study proves 80-year-old theory on how humans interact
A new study analysing interactions between players in a virtual universe game has for the first time provided large-scale evidence to prove an 80 year old psychological theory called Structural Balance Theory. ...
Microsoft touts Xbox One as all-in-one entertainment (Update 4)
Microsoft thinks it has the one. The company unveiled the Xbox One, an entertainment console that wants to be the one system households will need for games, television, movies and other entertainment. It ...
'Sexual networks' reveal complex mating game
(Phys.org)—Social networks can be used to describe the sexual interactions in animal populations and reveal which individuals are directly competing in the 'mating game', according to new Oxford University ...
Game theory study: Cooperative behavior meshes with evolutionary theory
(PhysOrg.com) -- One of the perplexing questions raised by evolutionary theory is how cooperative behavior, which benefits other members of a species at a cost to the individual, came to exist.
New algorithm to improve video game quality
Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games.
Can avatars change the way we think and act? (w/ Video)
(PhysOrg.com) -- Stanford researcher finds that experiences with avatars, including personalized images of ourselves, can change our view of reality and the way we act in the real world.
New Xbox to hit shelves in November in 21 countries
Microsoft on Monday fired a shot in the looming videogame console war with the announcement that its new champion - Xbox One - will launch in November in 21 countries.
Personal touch is key to gesture control software: Design-it-yourself gestures may be key to future computer interfaces
(Phys.org) —A team of experts in human-computer interaction at the University of St Andrews have found that gesture-based Natural User Interfaces (used to control televisions, computers and games consoles ...
Gamer outrage prompts Xbox One policy changes (Update)
Microsoft handed gamers a victory by backing off plans for new-generation Xbox One consoles to require Internet connections and put restrictions on playing second-hand game disks.
NFL, Xbox enhancing interactive television viewing
The NFL and Microsoft, through its next generation Xbox console, are combining to enhance interactive TV viewing of pro football games.