Internet giant Google is making a version of its Android operating system to power virtual reality apps, the Wall Street Journal reported.
At the Game Developers Conference, it's easy to imagine what virtual reality will look like when it eventually hits the marketplace. What it will feel like, however, is an entirely different matter.
An increasingly diverse fan base is challenging the video game industry to shake off its "boys only" image and better reflect the demographics of its exploding ranks of players.
Teenage boys are more likely to underachieve at school than their female counterparts but more likely to go on to study science and maths, an OECD report said Thursday.
Video game makers are being lured into virtual worlds in the hope players will dive in behind.
Independent studios are boldly taking on blockbusters in a gaming world being transformed by smartphones, tablets, and online access to play.
Sony plans on putting its virtual-reality headset on consumers' noggins next year.
Ubisoft on Tuesday unveiled a tablet video game crafted as a prescription for a medical condition known as "lazy eye," blending the worlds of play and health care.
With tens of millions of gamers now regularly spectating video games online and in real-world arenas, game developers looking to create the next "StarCraft" or "League of Legends" might learn a few lessons at this year's ...