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In the war against dust, a new tool inspired by geckos

Micrometric and sub-micrometric contaminant particles—what most of us call "dust"—can cause big problems for art conservators, the electronics industry, aerospace engineers, and others. These nanoparticles can prevent ...

DNA 'origami' could help build faster, cheaper computer chips

Electronics manufacturers constantly hunt for ways to make faster, cheaper computer chips, often by cutting production costs or by shrinking component sizes. Now, researchers report that DNA, the genetic material of life, ...

SimCity coming down from the "cloud"

Hugely popular SimCity will be coming down from the cloud, letting fans play the rich world simulation game without needing to be connected to the Internet.

New consoles, online games to keep market soaring to 2017

The global video gaming market is set to grow 11.1 percent a year until 2017, boosted by a new generation of consoles and the increasing popularity of online games, according to IDATE digital research and consultancy firm.

Apple's got its eye on mobile games

In the eye of the typical beholder, Apple's iPhone is simply a popular device, great for fun, on-the-go applications-and phone calls.

EA Scrabble lets iPhone play with Android

US videogame titan Electronic Arts (EA) on Monday released a version of word game Scrabble that people can play together whether they are using Apple devices, Android gadgets, or Facebook.

Kindle beefs up for what Apple has in store

Amazon on Thursday further bolstered the defenses of its popular Kindle electronic readers in apparent anticipation of Apple unveiling a hot new tablet computer next week.

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Electronic Arts

Electronic Arts (EA) (NASDAQ: ERTS) is an international developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008. Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses such as Harry Potter and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series. They are also the distributors of the Rock Band series. EA reported a $1.08 billion loss for the financial year ending March 2009. Revenue for the same period was up to $4.2 billion, a 15 percent rise from the previous year’s $3.6 billion. [3]

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