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                    <title>Phys.org news tagged with:virtual realm</title>
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                    <title>Moscow cryptocurrency &#039;boutique&#039; in legal grey area</title>
                    <description>First you ring, then push through heavy doors past a suspicious security guard before arriving at Moscow&#039;s pioneering cryptocurrency store—a physical portal to the virtual realm of bitcoin.</description>
                    <link>https://phys.org/news/2018-10-moscow-cryptocurrency-boutique-legal-grey.html</link>
                    <category>Business</category>                    <pubDate>Tue, 23 Oct 2018 03:06:52 EDT</pubDate>
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                    <title>Lifelike wobble thanks to new software</title>
                    <description>The cartoon characters so loved by young and old audiences alike are becoming increasingly lifelike. In order for them to look realistic, animators invest a lot of time in making a fat belly wobble as naturally as possible while walking, for instance. A project by ETH Zurich and Disney Research should make life easier for the filmmakers in future.</description>
                    <link>https://phys.org/news/2013-07-lifelike-software.html</link>
                    <category>Computer Sciences</category>                    <pubDate>Thu, 25 Jul 2013 05:30:01 EDT</pubDate>
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                    <title>Can avatars change the way we think and act? (w/ Video)</title>
                    <description>(PhysOrg.com) -- Stanford researcher finds that experiences with avatars, including personalized images of ourselves, can change our view of reality and the way we act in the real world.</description>
                    <link>https://phys.org/news/2010-02-avatars-video.html</link>
                    <category>Social Sciences</category>                    <pubDate>Thu, 25 Feb 2010 17:42:14 EST</pubDate>
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