Game companies ready to show new ways to play

Jun 10, 2010 By BARBARA ORTUTAY , AP Technology Writer
In this Aug. 28, 2009 file photo, video gamer Paulette Rivera, 13, checks a guitar for her video console at the Game Stop store in Los Angeles, Calif. Starting Sunday, June 13, 2010, video game makers will go big to try to convince you that fancy 3-D screens, gesture-recognition cameras and ultra-sensitive motion controllers topped with brightly glowing spheres are what you need to have a good time. (AP Photo/Damian Dovarganes, file)

(AP) -- Video game makers are about to try to convince you that fancy 3-D screens, gesture-recognition cameras and ultra-sensitive motion controllers topped with brightly glowing spheres are what you need to have a good time.

They'll do this as they try to emerge from a slump in the recession, which shocked a business long believed to be protected from, if not totally immune to, the workings of the broader economy.

Much of the industry's success this year is riding on whether Microsoft, Nintendo, Sony and are able to sway consumers toward new, maybe even pricey ways to experience games - even as free or inexpensive options on Facebook, and the iPad compete for their attention.

Beginning next week at E3, as the in Los Angeles is called, game companies will show off several new mechanisms for playing games. Among them will be Move, which is Sony's new for the PlayStation 3 and launches this fall, when it is expected to cost less than $100. A black remote with a color-changing ball on top, it builds on the success of the Nintendo Wii's popular motion-control wand, but it promises more precision. A camera called PlayStation Eye recognizes the glowing orb and uses it to track the remote's position in a 3-D space, further immersing players in the game.

Even so, Fidel Martinez may need a bit of convincing. The 19-year-old PlayStation 3 owner says he likes his button-filled controllers just fine, thank you. Walking out of New York's Nintendo World store recently after buying a wallet, Martinez said he doesn't think he'll buy Move.

"It's too weird," said Martinez. "The times I've played (motion-controlled) games has been strange. I'd rather use the old kind."

Sony is betting he'll change his mind. Richard Marks, senior researcher at the company and the brains behind Move, thinks the controller will appeal to gamers like Martinez, even if they snubbed the Wii's gesturing wand as kids' stuff.

"One of our design goals was to make sure it stood out as a completely different experience that has never been seen before," Marks said.

Serious gamers like Martinez are not the only ones on Sony's radar. The company has been pouring millions of dollars into marketing the PlayStation 3 with the tag line "It only does everything." The goal is to rope in consumers more likely to watch movies and play party games than shoot on-screen enemies for hours on end.

"In many regards we are treating the launch of Move like the launch of a new platform," said Peter Dille, senior vice president of marketing for Sony Computer Entertainment. "We believe (it) will help us expand the audience of PS3 users."

Microsoft, too, wants to expand its gaming audience - a concept Nintendo mastered with the 2006 launch of the Wii, which got moms, grandmas and grandpas playing alongside kids as young as 4 or 5.

Natal, Microsoft's upcoming game technology, uses a camera and gesture recognition to turn players' bodies into controllers. After the camera recognizes you - your body shape and movements down to the smallest toss of your hair, you'll be able to swing your hands to swipe at on-screen dodge balls or pretend you're Godzilla and smash virtual buildings with swing of your arm. You could even scan in your real-life skateboard to ride a version of it in a game.

"This is really what we like to think of as the rebirth of our brand," said Dennis Durkin, chief operating officer of Microsoft's video game business. "We're trying to set the stage for the next 10 years."

To do that, Microsoft needs to keep appealing to its core gamer fans, mostly men in their 20s, 30s and 40s who count "Halo," "Call of Duty" and "Gears of War" among their favorite entertainment franchises. But, like Sony with the , it's also selling the Xbox 360 to families as an all-in-one entertainment device. It already streams Netflix and connects to Facebook.

E3, which runs from Monday through Thursday, is where many store chains will decide what games and gaming systems, and how many of them, to stock for the holiday shopping season. That period is crucial for the industry, which analysts say gets about 40 percent of its revenue in the final three months of the year.

Analyst firm DFC Intelligence estimates that the worldwide video game retail industry will reap revenue of $59.5 billion this year, down slightly from $60.4 billion in 2009 and well below the more than $68 billion in 2008.

Because the industry has yet to fully rebound from the recession, Jesse Divnich, an analyst with Electronic Entertainment Design and Research, called E3 an "inflection point," with game companies under pressure to impress.

While hardcore gamers have flocked to shooters and sequels with loyal predictability, newer, more "casual" players can be fickle. Largely responsible for the runaway success of the Wii, the players who dabble in video games as a hobby but not as a lifestyle can't be expected to spend $60 every time a new game comes out, even in a better economy. That's why it's important for game companies to sell a wide range of entertainment options.

"Something that is new, something that is true innovation, something that unlocks new experiences," said Microsoft's Durkin, is something families "are willing to pay for."

He may be right. Walking out of the Nintendo World store with her husband with some gifts for her daughter, stay-at-home mom Terri Marrone said she hadn't heard of the new motion controllers from Sony or Microsoft. The family has a , and three Nintendo DS systems, one for each of their kids. As for another motion control system, one that doesn't even need a remote?

"We would definitely be interested," said Marrone, who lives in New Brunswick, N.J. "It sounds cool."

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Quantum_Conundrum
not rated yet Jun 10, 2010
See, this is precisely what pisses me off about modern video games.

They are more and more becoming all "bells and whistles" instead of hours of tests of strategy or skill.

Gimmick controllers and enterface devices have been tried in the past and failed miserably for the most part.

But let's look at Starcraft and Warcraft, two of the most successful gaming titles of all time, and what do they use for a controller? A gimmick infrared pointing device or a vibrator? No, they use a standard keyboard and mouse, and damn near use every key on the thing. The keyboard is a far more flexible and powerful interface device than any gimmick controller device.

Among console controllers, I think the N64 controller was probably the best, as it was the natural adaptation from the SNES and NES controllers: just get rid of the vibrator.

Anyway, console developers could learn a LOT from Blizzard Entertainment: More power and skill, less gimmicks, pointers, and vibrators.
Quantum_Conundrum
not rated yet Jun 10, 2010
And yes, I am a hard core gamer, and more and more I find myself going back to primitive 2d games, even ten or fifteen years old games, because they are often harder and more challenging, and in many cases, in terms of story elements they are also better than many modern games.
MorituriMax
5 / 5 (1) Jun 10, 2010
I need 3D in video games like I need a(nother) hole in my head.

Please, spare me the buzzword BS and make some good games that don't need gimmicks to make it. IF you can't make it good in 2D there is no way you can make it good by tacking on another -D.
DamienS
3 / 5 (2) Jun 10, 2010
@MorituriMax, agreed. The same applies to movies.
LivaN
not rated yet Jun 11, 2010

Microsoft's upcoming game technology, uses a camera and gesture recognition to turn players' bodies into controllers.


How about turning my brain into a controller. That's what I want, and the only way I'll ditch my keyboard and mouse.
labtvonline
not rated yet Jun 11, 2010
I do agree that it doesn't matter what dimension the game is in if the game play is bad. I do think that the Wii definitely showed us something in regards to opening new demographics to video games. But, 3-D is inevitable in the realm of gaming. I remember one of the first games to attempt this technology back in the day called "Time Traveler". It was more of a hologram than the 3D we know today but it was awesome! There have been some amazing advancements in 3-D technology just recently. I'll post a link to video that has some great 3-D advanced technology that could find its way into the gaming world very soon.

http://www.ndep.u...nference
droid001
not rated yet Jun 11, 2010
Some time ago I tried to replace the mouse with voice control. What a horrible feeling. I was tired after a few minutes. Long live mouse!
In some cases, motion control system can be useful.
3D - only with Microsoft Surface. Watching soccer game would be fun.

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