US video game sales slide 23 pct in May

Jun 12, 2009 By RYAN NAKASHIMA , AP Business Writer

(AP) -- U.S. video gamers spent less on games, hardware and accessories in May compared with a year ago, a sign that this year's release schedule couldn't compete with Take Two Interactive's "Grand Theft Auto IV" last spring.

The NPD Group said Thursday that spending fell 23 percent from last May to $863 million. It was the first monthly tally below $1 billion since August 2007 and the third month in a row of year-over-year declines.

The best-selling title this May was THQ Inc.'s "UFC 2009 Undisputed," which sold 679,600 units on Corp.'s Xbox 360, and 334,400 on Sony Corp.'s PlayStation 3, for a total of just over 1 million.

In comparison, "GTA IV" sold 1.3 million units last May on both platforms.

Co. Ltd.'s "Wii Fit" sold 352,800 units this May for the No. 2 spot, down from 687,700 a year ago.

Games for the Wii took five of the month's top 10 titles. All 10 sold a combined 2.6 million units, compared with 3.7 million a year ago, NPD said.

"The continues to struggle with difficult comparisons to last year," said NPD analyst Anita Frazier in a statement.

Frazier said every sales category declined from a year ago except for portable hardware, bolstered by new versions of the Nintendo DS, including the DSi and the Lite.

Hardware sales plunged 30 percent to $303 million while software sales were down 17 percent to $449 million. Accessories sales fell 25 percent $112 million.

During the month, Nintendo sold 633,500 DS portable consoles and 289,500 Wii systems, while Sony sold 131,000 PlayStation 3 systems, 117,000 PlayStation 2 consoles and 100,400 PSP portable devices. Microsoft sold 175,000 Xbox 360 units.

But Cowen & Co. games analyst Doug Creutz said the unusual strength of last year's "GTA IV" and "Wii Fit" skewed what is usually an anemic time of year.

"This doesn't really change my view on the underlying strength of the video game segment. Good games can still sell a lot of units," he said. "I think that the negative year-over-year trends are far more due to the release schedule and less due to the economy."

©2009 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

Explore further: Microsoft beefs up security protection in Windows 10

add to favorites email to friend print save as pdf

Related Stories

April video game sales decline 17 percent

May 15, 2009

(AP) -- Lacking the big hits that made the year-ago period a standout, U.S. video game sales dropped sharply in April for the second month in a row as customers continued to watch their wallets.

March video game sales slump more than expected

Apr 17, 2009

(AP) -- U.S. video game sales slumped more than expected in March and were flat in the first quarter when compared with a year earlier - hurt by the recession, a shift in the Easter calendar and fewer big game launches.

Video game industry faces tougher year

Feb 22, 2009

After enjoying a banner year in 2008 despite the slowing economy, the video game industry may find the coming year to be more of a challenge.

Nintendo's big challenge: letting others win

Apr 22, 2009

One would think Nintendo Ltd. has little to worry about in the video-game market the company seems to rule, having sold more than 50 million of its Wii consoles to date.

Sony PS3 tops Nintendo Wii in Japan in March: survey

Apr 07, 2009

Sony has been given a vital boost in the battle for the multibillion-dollar video game industry, with a survey showing its PlayStation 3 outsold Nintendo's Wii in Japan for the first time in 16 months.

Recommended for you

Microsoft beefs up security protection in Windows 10

3 hours ago

What Microsoft users in business care deeply about—-a system architecture that supports efforts to get their work done efficiently; a work-centric menu to quickly access projects rather than weather readings ...

Team infuses science into 'Minecraft' modification

22 hours ago

The 3-D world of the popular "Minecraft" video game just became more entertaining, perilous and educational, thanks to a comprehensive code modification kit, "Polycraft World," created by University of Texas at Dallas professors, ...

Microsoft's Garage becomes an incubator of consumer apps

Oct 24, 2014

For five years now, The Garage has served as Microsoft's incubator for employees' passion projects, an internal community of engineers, designers, hardware tinkerers and others from all different parts of the company who ...

Students win challenge for real-time traffic app

Oct 24, 2014

Three University of Texas at Arlington Computer Science and Engineering students have won a $10,000 prize in the NTx Apps Challenge for a smart traffic light network that adjusts traffic light schedules to ...

User comments : 0