Virtual reality underground ride reveals extent of public paranoia

Apr 01, 2008
Virtual reality underground ride reveals extent of public paranoia
Computer people (avatars) on a simulated underground train. The virtual reality simulation was used to measure levels of paranoid thoughts. Credit: Department of Computer Sciences, University College London

A virtual reality Underground ride has been used by researchers to reveal the extent that paranoia occurs in the general public. The research, funded by the Wellcome Trust, demonstrates that suspicious or paranoid thoughts are much more common in the general population than was previously thought and that they are almost as common as anxiety and depression.

Until now, researchers have been unable to study paranoia (exaggerated fears about threats from others) in laboratory settings, instead relying on questionnaires, which can be inaccurate. A collaboration led by Dr Daniel Freeman, a Wellcome Trust researcher at the Institute of Psychiatry, King's College London, has developed a computer simulation to study paranoid thoughts.

"Paranoid thoughts are often triggered by ambiguous events such as people looking in one’s direction or hearing laughter in a room but it is very difficult to recreate such social interactions," says Dr Freeman. "Virtual reality allows us to do just that, to look at how different people interpret exactly the same social situation. It is a uniquely powerful method to detect those liable to misinterpret other people."

Wearing virtual reality headsets, 200 volunteers broadly representative of the general population walked around a virtual London underground carriage in a four-minute journey between station stops. The carriage contained neutral computer people (avatars) that breathed, looked around, and sometimes met the gaze of the participants. One avatar read a newspaper, another would occasionally smile if looked at. A soundtrack of a train carriage was played.

Dr Freeman and colleagues found that the participants interpreted the same computer characters very differently. The most common reaction was to find the virtual reality characters friendly or neutral, but almost 40% of the participants experienced at least one paranoid thought. The participants were extensively assessed before entering the train ride, and it was found that those who were anxious, worried, focused on the worst-case scenarios and had low self-esteem were the most likely to have paranoid thoughts. The results of the study are published today in the British Journal of Psychiatry.

Comments about the virtual reality characters by participants who experienced paranoid thoughts included:

"There was a guy spooking me out – tried to get away from him. Didn’t like his face. I’m sure he looked at me more than a couple of times though might be imagining it."

"A girl kept moving her hand. Looked like she was a pickpocket and would pass it to the person standing opposite her."

"Felt trapped between two men in the doorway. As a woman I’m a lot more suspicious of men. Didn’t like the close proximity of the men. The guy opposite may have had sexual intent, manipulation or whatever."

"There’s something dodgy about one guy. Like he was about to do something – assault someone, plant a bomb, say something not nice to me, be aggressive."

"In the past, only those with a severe mental illness were thought to experience paranoid thoughts, but now we know that this is simply not the case," says Dr Freeman. "About one-third of the general population regularly experience persecutory thoughts. This shouldn’t be surprising. At the heart of all social interactions is a vital judgment whether to trust or mistrust, but it is a judgment that is error-prone. We are more likely to make paranoid errors if we are anxious, ruminate and have had bad experiences from others in the past."

Dr Freeman believes that paranoid thoughts are more likely to develop in settings such as on public transport, where people can feel trapped and observed, and can't hear what others are saying. People who feared terrorism on the Underground tended to report more paranoid thoughts in the virtual train, possibly reflecting the after-effects of the London bombings on 7 July 2005. However, the researchers also found that people who regularly used the Underground experienced less paranoid thoughts in the virtual train.

"Paranoid thinking is a topic of national discussion given increasing public attention to threats such as terrorism," says Dr Freeman. "It sometimes seems as if the one thing that unites the diverse peoples of the world is our fear of one another. Worries about other people are so common that they seem to be an essential – if unwelcome – part of what it means to be human."

Paranoia is increasingly being treated using cognitive behavioural therapy (CBT). Dr Freeman believes that in the future virtual reality may be used as a tool in clinical assessment and be incorporated into CBT interventions for paranoia, allowing patients to test out their fears in virtual worlds.

Source: Wellcome Trust

Explore further: US scientists make embryonic stem cells from adult skin

add to favorites email to friend print save as pdf

Related Stories

With friends like these...

Apr 22, 2011

(PhysOrg.com) -- Cambridge researchers have created a website that combines the Facebook profiles of fans of companies and public figures with personality testing to create what they are describing as a “revolutionary” ...

When virtual reality feels real (w/Video)

May 11, 2009

Despite advances in computer graphics, few people would think virtual characters or objects are real. Yet placed in a virtual reality environment most people will interact with them as if they are really there. ...

Recommended for you

Leeches help save woman's ear after pit bull mauling

Apr 18, 2014

(HealthDay)—A pit bull attack in July 2013 left a 19-year-old woman with her left ear ripped from her head, leaving an open wound. After preserving the ear, the surgical team started with a reconnection ...

New pain relief targets discovered

Apr 17, 2014

Scientists have identified new pain relief targets that could be used to provide relief from chemotherapy-induced pain. BBSRC-funded researchers at King's College London made the discovery when researching ...

User comments : 4

Adjust slider to filter visible comments by rank

Display comments: newest first

superhuman
2.5 / 5 (2) Apr 01, 2008
How do they know its not an effect of virtual reality itself? Its hardly a normal surrounding.
brant
2.5 / 5 (2) Apr 01, 2008
Its from watching too much TV.....
quantum_flux
5 / 5 (1) Apr 02, 2008
Mwahahahaha! Good, glad to know that I'm not the only person that makes everyone else nervous, I can relate to those poor avatars. Although, it's because I'm always deep in thought, I can't turn it off and just stop thinking about inventing things. Hey, the world is just a big game of Spy vs. Spy though, right? I mean, evolution is about survival and war, always building the next biggest weapon or the better way to evade .... evolution is just one big predator prey model, life wouldn't be fun if it weren't that way.
Egnite
5 / 5 (1) Apr 02, 2008
With the amount of Terrorists/Thieves/Yobs around nowadays, these findings are hardly surprising. It's good to see that people are actually aware of these threats so the terrorists/thieves/yobs will find thier jobs much more difficult than they did 10years ago.

More news stories

UAE reports 12 new cases of MERS

Health authorities in the United Arab Emirates have announced 12 new cases of infection by the MERS coronavirus, but insisted the patients would be cured within two weeks.

Filipino tests negative for Middle East virus

A Filipino nurse who tested positive for the Middle East virus has been found free of infection in a subsequent examination after he returned home, Philippine health officials said Saturday.

NASA's space station Robonaut finally getting legs

Robonaut, the first out-of-this-world humanoid, is finally getting its space legs. For three years, Robonaut has had to manage from the waist up. This new pair of legs means the experimental robot—now stuck ...