A new 'Destiny' for non-sequel video games at E3

Jun 04, 2014 by Derrik J. Lang
In this June 13, 2013 file photo, Alex Beckers watches a presentation on the video game "Destiny" at the Activision Blizzard Booth during the Electronic Entertainment Expo in Los Angeles. The recent success of "Watch Dogs" and "Titanfall" is paving the way for several new video games that don't contain numbers in their titles to be hyped at next week's Electronic Entertainment Expo, the gaming industry's annual trade show held on June 10-12, 2014, in Los Angeles. With anticipation mounting for original games like "Destiny," "The Order: 1886" and "Sunset Overdrive," have game makers finally discovered the cure for sequelitis? (AP Photo/Jae C. Hong, file)

Don't call it a comeback. The recent success of "Titanfall" and "Watch Dogs" has laid the foundation for several new video games that don't contain numbers in their names to be hyped at next week's Electronic Entertainment Expo, the gaming industry's annual trade show. With anticipation building for several all-new titles, have game developers finally found the cure for sequelitis?

The industry has long mined popular games like "Call of Duty," ''Super Mario Bros." and "Final Fantasy" for a chain of spinoffs and sequels, but change is afoot ahead of this year's E3. The flashy trade show, expected to draw more than 48,000 attendees, will be populated by more original titles than in recent years.

The sci-fi shooter "Destiny," alternate history adventure "The Order: 1886," cartoony shoot-'em-up "Sunset Overdrive" and man-versus-monster match-up "Evolve" could steal attention away from the latest crop of "Call of Duty," ''Halo" and "Assassin's Creed" games, the same way that then unheard-of "Watch Dogs" and "Titanfall" did the past two years at E3.

Despite such triumphs, original games likely won't outnumber sequels at E3. There's a plethora of new installments scheduled to be promoted across the cavernous halls of the Los Angeles Convention Center, including the latest editions of "The Sims," ''Fable," ''Call of Duty," ''Far Cry," ''Metal Gear Solid," ''Dragon Age" and "Assassin's Creed" series.

This photo provided by Sony shows a scene from the video game, "Sunset Overdrive." The recent success of "Watch Dogs" and "Titanfall" is paving the way for several new video games that don't contain numbers in their titles to be hyped at next week's Electronic Entertainment Expo, the gaming industry's annual trade show held on June 10-12, 2014, in Los Angeles. With anticipation mounting for original games like "Destiny," "The Order: 1886" and "Sunset Overdrive," have game makers finally discovered the cure for sequelitis? (AP Photo/Sony)

"We're at the beginning of a hardware cycle, and we'll be at our annual show where we love to introduce new brands, so I think that means we'll have a higher combination of new brands than what you might have seen at E3 over the past three or four years," said Tony Key, senior vice president of sales and marketing at "Watch Dogs" publisher Ubisoft.

"Watch Dogs," an open-world action game that casts players as a vigilante hacker roaming around Chicago, sold 4 million copies after it debuted last week, becoming gaming's best-selling "new IP." That's industry-speak for original intellectual property—essentially a game that's not a sequel or licensed from an existing entertainment franchise.

This photo provided by Sony shows a scene from the video game, "The Order: 1886." The recent success of "Watch Dogs" and "Titanfall" is paving the way for several new video games that don't contain numbers in their titles to be hyped at next week's Electronic Entertainment Expo, the gaming industry's annual trade show held on June 10-12, 2014, in Los Angeles. With anticipation mounting for original games like "Destiny," "The Order: 1886" and "Sunset Overdrive," have game makers finally discovered the cure for sequelitis? (AP Photo/Sony)

By showcasing the game's unique ability to "hack" into the virtual city's infrastructure, as well as other players' sessions, "Watch Dogs" cemented itself as the most talked-about game of E3 when Ubisoft unveiled it two years ago. Bungie, the studio responsible for the original "Halo" games, hopes for similar buzz for "Destiny."

This June 12, 2013 file photo shows attendees waiting in line for presentations on the video games, "Watch Dogs" and "Tom Clancy's The Division" at the Ubisoft booth during the Electronic Entertainment Expo in Los Angeles. The recent success of "Watch Dogs" and "Titanfall" is paving the way for several new video games that don't contain numbers in their titles to be hyped at next week's Electronic Entertainment Expo, the gaming industry's annual trade show held on June 10-12, 2014, in Los Angeles. With anticipation mounting for original games like "Destiny," "The Order: 1886" and "Sunset Overdrive," have game makers finally discovered the cure for sequelitis? (AP Photo/Jae C. Hong, file)

"We have a new IP," said Eric Osborne, community and marketing relations manager at "Destiny" developer Bungie. "We're not forgetting that we have a lot of people to convince that what we're building is amazing. We're convinced over here, which is why we're gonna roll a 'beta' (test version) out in July and let people experience a huge chunk of the game for themselves."

This photo provided by Activision shows a scene from the video game, "Destiny." The recent success of "Watch Dogs" and "Titanfall" is paving the way for several new video games that don't contain numbers in their titles to be hyped at next week's Electronic Entertainment Expo, the gaming industry's annual trade show held on June 10-12, 2014, in Los Angeles. With anticipation mounting for original games like "Destiny," "The Order: 1886" and "Sunset Overdrive," have game makers finally discovered the cure for sequelitis? (AP Photo/Activision)

Similar to the "Halo" games, "Destiny" is a first-person shooter set in a sprawling sci-fi galaxy. But unlike the developer's previous series, "Destiny" requires gamers to always play online. Activision Blizzard Inc. is spending $500 million to market and develop the —an unprecedented monumental bet on a title with no proven track record.

Explore further: Studio behind hit 'Halo' gives peak at new video game

More information: www.e3expo.com

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