Bring your body into action in tomorrow's digital world

Jun 04, 2014 by Ingrid Söderbergh

Computers restricts the possibilities to use the physical abilities of our human bodies and this is a fundamental problem for our health. Farid Abedan Kondori has studied how to use media technology to bring motion back to our bodies. The techniques he has developed might be key points to enable next generation of new ways to interact with computers. Farid defends his thesis on June 4 at Umeå University.

"Today, we spend lots of time in front of the computers in our daily lives. As a result, we are losing the opportunity to move our and use our . I therefore strongly believe that bringing motion back to our body is extremely important for human well-being," says Farid Abedan Kondori.

Due to the large influx of computers in our daily lives, has become crucially important. For a long time, focusing on user needs has been critical for designing computer interaction methods. However, new perspective tends to extend this attitude to encompass how human desires, interests, and ambitions can be met and supported. One of the core human values that should be supported is human well-being.

With this way of thinking, Farid Abedan Kondori has worked on developing theories and techniques for exploring interaction methods beyond keyboard and mouse, utilizing the human body. He has investigated different approaches for human motion analysis and the main focus has been on head and hand due to the fact that they are the most frequently used body parts for interacting with computers.

"My thesis gives an insight into the technical challenges, such as motion complexity, motion resolution, rapid motion, uncontrolled environments and provides new perspectives and robust techniques for providing bodily interaction methods," says Farid Abedan Kondori.

"For example I have developed active motion estimation system that can accurately perform in real-time applications and I have also utilized new 3D sensors to present a direct motion estimation method."

Technical experiments in the thesis includes computer vision-based, marker-less systems to estimate and analyze body .

Explore further: MIT Transform project gives shape to human-object interplay

add to favorites email to friend print save as pdf

Related Stories

Researchers demonstrate markerless motion capture

Aug 06, 2012

Conventional motion capture for film and game production involves multiple cameras and actors festooned with markers. A new technique developed by Disney Research, Pittsburgh, has demonstrated how three-dimensional motion ...

Recommended for you

Coping with floods—of water and data

Dec 19, 2014

Halloween 2013 brought real terror to an Austin, Texas, neighborhood, when a flash flood killed four residents and damaged roughly 1,200 homes. Following torrential rains, Onion Creek swept over its banks and inundated the ...

Cloud computing helps make sense of cloud forests

Dec 17, 2014

The forests that surround Campos do Jordao are among the foggiest places on Earth. With a canopy shrouded in mist much of time, these are the renowned cloud forests of the Brazilian state of São Paulo. It is here that researchers ...

User comments : 0

Please sign in to add a comment. Registration is free, and takes less than a minute. Read more

Click here to reset your password.
Sign in to get notified via email when new comments are made.