Norwegian army testing Oculus Rift virtual goggles system for tank drivers

May 6, 2014 by Bob Yirka report

The Norwegian army has announced that they have begun testing the possibility of using the Oculus Rift virtual goggle system in tanks to help expand the field of view for soldiers inside. Such a system would help tank drivers navigate during battlefield operations when the hatch is down, limiting vision for those attempting to maneuver the vehicle during wartime.

The Oculus Rift was created for use as a gaming device—to provide a more immersive experience than a can allow. Adding the system to a tank means adding cameras to its front and sides and then running the video feed through a computer. The result is a virtual reality version of the area in the vicinity of the tank. One drawback to the system is that gamers have reported seasickness after extended use. Engineers at Oculus Rift are reportedly working on a fix for that problem, though it's not known how close they are to a solution. In initial tests with the system in real tanks, drivers reported being able to use the system for short periods of time before experiencing nausea. Even if the problem isn't fixed, however, it may not stop the project from going forward, as the system might only ever be used when actually engaged with an enemy—which, history suggests, would be a short lived affair. The system being tested by the army allows for 185 degrees of video feed on either side of the tank, and drivers can also look straight down directly in front of the tank to see what is being driven over.

More of a concern for the army would be the vulnerability of the cameras—a problem for many advanced tank systems where cameras have been mounted outside the vehicle to provide a real-time of events going on outside. It's not known how far technology has come in surmounting such obstacles but if solutions do exist, the odds are good that they are both top secret and very expensive.

In its announcement, the army noted that Oculus Rift was recently purchased by Facebook, which they see as a positive sign that the goggle system will not only be around for some time, but that it will see continual improvements, which hopefully, over time will translate to better field vision for tank drivers.

Norwegian TV station TuTV has put together a profile of the new system with an accompanying video.

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not rated yet May 06, 2014
The solution for the seasickness, or more a 'sensory dislocation in the time and micro shape-accuracy realm', is largely in hand.

The DK2 (DevKit2) (first deliveries-July target), apparently solves most of the problems.

The image shown is an initial beta high resolution kit, which is an in-betweener, and is higher resolution than the original first DK1 (DevKit1), but not as good or capable in those all important areas where the nausea/disconnect builds, as the DK2 will be.

The first consumer kit, will be better than either.

I'm not a fan of violence and war, and it is odd (and fucked-it's an evolutionary dead end in the global context) that people glorify or connect (in any way) to it all.

Regardless, the DK2 largely solves all problems of compatibility in usage scenarios in this military context -into efficient functionality, with a major increase in qualitative areas not previously known. Tank mechanics will unquestionably be the major limit in achievable performance.

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