Release of 'The Evil Within' video game delayed

May 28, 2014
An Xbox One controller is used at the Los Angeles Convention Center on June 11, 2013

Video game publisher Bethesda Softworks delayed release of eagerly awaited horror action title "The Evil Within" to October.

The team at Tango Gameworks wanted more time to "deliver the polished, terrifying pure survival horror experience they set out to create" when the title was originally given an August release date, according to Bethesda.

"The Evil Within" will be available in North America on October 21; in Australia two days later and in Europe on October 24.

Versions of the are being tailored for play on Xbox One and PlayStation 4 as well as the previous generation of both consoles.

"The Evil Within" will also be playable on personal computers powered by Windows software.

"With limited resources at your disposal, you'll fight for survival and experience profound fear in this perfect blend of horror and action," Bethesda promised.

Players assume the role of a detective who comes up against an evil force while investigating a gruesome mass murder.

The new title is being publish by Bethesda, the US company behind blockbuster hits "Fallout" and "Elder Scrolls."

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alfie_null
not rated yet May 28, 2014
Science/technical aspect to this news?

Imagining the environment the developers live in right now, maybe this could be some sort of psychology experiment. Like John Calhoun's rat population experiment. Project close to completion, delayed by some unspecified (perhaps egregious) problem. Funded by powerful and impatient people. Synced to some promotional campaign. No pressure, man.

Maybe someone should make a video game about making video games. I think I would not have the game produce beneficial results until the player had played it nonstop at least 18 hours a day for six contiguous days.
antialias_physorg
not rated yet May 28, 2014
No pressure, man.

Yah. Whenever I read such press releases "wanted more time to 'deliver the polished, terrifying pure survival horror experience they set out to create'" then you can be sure that there are some big bugs still in the code.

And no: no way are they going to be still "polishing the atmosphere" or somesuch. That's WAY too late in the process for that.

Stuff like that just happens in games development. It's not an exact science. Especially when you're creating something new.
Whydening Gyre
not rated yet May 28, 2014
No pressure, man.

Yah. Whenever I read such press releases "wanted more time to 'deliver the polished, terrifying pure survival horror experience they set out to create'" then you can be sure that there are some big bugs still in the code.

And no: no way are they going to be still "polishing the atmosphere" or somesuch. That's WAY too late in the process for that.

Stuff like that just happens in games development. It's not an exact science. Especially when you're creating something new.

And - rushing it to market to beat out the competition...