Sony unveils virtual reality headset for PS4

March 19, 2014 by Derrik J. Lang
The PlayStation 4 virtual reality headset Project Morpheus is shown on stage as Richard Marks, senior director of research and development at Sony Computer Entertainment America, answers questions at the Game Developers Conference 2014 in San Francisco, Tuesday, March 18, 2014. (AP Photo/Jeff Chiu)

Sony is getting into the virtual reality business. The Japanese electronics and gaming giant unveiled a prototype virtual reality headset to be used in conjunction with its PlayStation 4 video game console during a Tuesday talk at the Game Developers Conference.

Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, showed off the slick black-and-white at the annual gathering of game designers. He said Sony has been working on the technology for more than three years.

The adjustable device is codenamed Project Morpheus and features a head-mounted display with 1080p resolution and a 90-degree field of view. Sensors built into the headset can track a wearer's head movement in concert with a PS4 camera.

"This prototype is by no means final," said Yoshida. "We will continue to work on this to improve it, but we believe it's a good representation of how PlayStation will deliver VR."

Anton Mikhailov, a senior software engineer working on Project Morpheus, said the current version of the technology must be attached to a PS4 console with a cord that's about 15 feet (4.5 meters) long, and users' virtual perspectives can be simultaneously broadcast on a television screen.

"The experience can be shared, and that's only going to allow it to spread," said Mikhailov. "I think that's going to be the key. Once people see someone else interacting in VR, they're going to want to put it on and try it next."

Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, unveils the PlayStation 4 virtual reality headset Project Morpheus at the Game Developers Conference 2014 in San Francisco, Tuesday, March 18, 2014. (AP Photo/Jeff Chiu)

Mikhailov said users will be able to interact with the virtual world displayed on the headset with the gesture-detecting PlayStation Move controller, as well as the standard DualShock 4. He declined to specify when the headset would be released or how much it would cost.

Project Morpheus will be available for demonstration beginning Wednesday for conference attendees on the conference's expo floor with four games: diving cage simulator "The Deep," medieval combat game "The Castle," sci-fi dogfighter "EVE: Valkyrie" and a VR rendition of the stealthy action-adventure title "Thief."

While Sony Corp. has released other head-mounted display units, Project Morpheus marks the company's first foray into VR with PlayStation. Sony's headset is similar to the Oculus Rift, a VR device currently in development by the Irvine, California-based startup Oculus VR.

Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, speaks after unveiling the PlayStation 4 virtual reality headset Project Morpheus, pictured at left, at the Game Developers Conference 2014 in San Francisco, Tuesday, March 18, 2014. (AP Photo/Jeff Chiu)

Both devices use head tracking to reduce queasiness when users peek around a virtual landscape, and they look more like ski googles than the bulky gaming helmets of the 1990s that usually left users with headaches.

Richard Marks, senior director of research and development at Sony Computer Entertainment America, speaks about the PlayStation 4 virtual reality headset Project Morpheus, pictured at left, at the Game Developers Conference 2014 in San Francisco, Tuesday, March 18, 2014. (AP Photo/Jeff Chiu)

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Anda
1 / 5 (1) Mar 19, 2014
Reality with 90 degrees??? ...
ShotmanMaslo
not rated yet Mar 19, 2014
Reality with 90 degrees??? ...


It is 90 degrees horizontal, 110 degrees vertical field of view. The same as Oculus Rift devkit.

True, it does not cover whole field of vision and higher FOVs are an obvious upgrade path for future VR. But it is still a lot compared to playing on a monitor or a TV, where you have typically field of view of about 30-40 degrees at best. So it will be quite immersive.

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