A look at what next-next-gen games could offer

November 10, 2013 by Derrik J. Lang
This Sept. 20, 2013 image released by Technical Illusions shows TextFiles.com founder and owner Jason Scott using the CastAR augmented reality 3D glasses in Portland, Ore. Wearable technology such as CastAR was among the topics discussed at the Game Developers Conference Next at the Los Angeles Convention Center on Nov. 5-7, 2013. (AP Photo/Technical Illusions/Jenesee Grey)

The next generation of gaming is nearly here, but what about the generation after that one?

Sony and Microsoft are launching their new super-powered consoles in the coming weeks. However, gamemakers at last week's Game Developers Conference Next in Los Angeles were already contemplating outside-the-box innovations—from wearable controllers to illuminated living rooms—that might follow the PlayStation 4 and Xbox One.

Here's a glimpse at five big ideas pondered at GDC Next:



While the seemed to go the way of the beeper in 1990s, updated takes on that technology have emerged that could make a big impact on the way players view virtual worlds in the future. Google Glass, Oculus Rift and CastAR are already giving early adopters a peek at images in 3D or projected in real life—all without a TV screen.



Games have long explored what's physically impossible in the real world, like instantly teleporting across space in the first-person puzzler "Portal" or effortlessly bending time in the 2D platformer "Braid." With higher definition graphics, new controllers and increased fidelity, expect game designers to continue to push the limits of make-believe reality.

This project image released by Leap Motion shows the Leap Motion Controller that went on sale earlier this year. Motion-detecting and touch-sensitive controllers were among the topics discussed at the Game Developers Conference Next at the Los Angeles Convention Center on Nov. 5-7, 2013. (AP Photo/Leap Motion)



The success of "Skylanders" and "Disney Infinity" has proven gamers want to merge physical and virtual worlds. The next evolution for players might be to create their very own toys or accessories utilizing at-home 3D printing technology. Imagine scanning an old-school "Star Wars" figure, printing a new version then sending it to a virtual galaxy far, far away.



Touchscreens have revolutionized the way users interact with devices, but their slick surfaces don't always make for the best game controllers. Advancements in technology that physically respond to touch—called "haptic touch"—combined with motion detection and augmented reality could bring interfaces imagined in "Iron Man" and "Minority Report" to life.



In this May 21, 2013 file photo, the Kinect motion-sensing device for Microsoft Corp.'s Xbox One entertainment and gaming console system is on display at an event in Redmond, Wash. The Xbox One, a next-generation entertainment console that promises to be the one system households will need for games, television, movies and other entertainment, goes on sale Nov. 22, 2013. (AP Photo/Ted S. Warren, File)

As handheld devices become more pervasive and projection technology is more accessible, interactivity will likely continue to leap off TV screens, as illustrated earlier this year by Microsoft's IllumiRoom project, a conceptual system that combined a projector and Kinect sensor to augment areas surrounding a TV screen with dazzling projected visualizations.

This product image released by MakerBot shows the MakerBot Digitizer 3D desktop scanner that went on sale earlier this year. 3D scanning and printing technology were among topics discussed at the Game Developers Conference Next at the Los Angeles Convention Center on Nov. 5-7, 2013. (AP Photo/MakerBot/Spencer Higgins)

n this video game image released by Valve, a scene is shown from the teleporting puzzle game "Portal 2." Games that bend the rules of space and time were among the topics discussed at the Game Developers Conference Next at the Los Angeles Convention Center on Nov. 5-7, 2013. (AP Photo/Valve)

Explore further: Duo create castAR projected augmented reality system, post it on Kickstarter

More information: www.gdcnext.com

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not rated yet Nov 11, 2013
Unfortunately the gaming industry hasn't figured out yet that all the controllers on the market today, even the aftermarket ones, are equivalent to a Yugo. There isn't a Corvette in the bunch, let alone a Rolls Royce. Every single controller on the market today is a piece of junk that has about as much precision and controllability as a club.

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