New York art museum to display video games

Dec 03, 2012
Are video games a form of art? New York's Museum of Modern Art, pictured in August 2012, thinks so, and starting in March several games will become an integral part of the museum's collection.

Are video games a form of art? New York's Museum of Modern Art thinks so, and starting in March several games will become an integral part of the museum's collection.

The museum, known by the acronym MoMA, has purchased 14 video games, and expects to soon increase its collection to 40, according to Paola Antonelli, senior curator with the museum's Department of Architecture and Design.

This will be "a new category of artworks in MoMA's collection that will grow in the future," the museum said in a statement over the weekend.

The initial games, which the public can see starting in March 2013, features classics like Pac-Man (1980), Tetris (1984), Another World (1991), Myst (1993), SimCity 2000 (1994) and The Sims (2000); as well as vib-ribbon (1999), Katamari Damacy (2004), EVE Online (2003), Dwarf Fortress (2006), Portal (2007), flOw (2006), Passage (2008) and Canabalt (2009).

For Antonelli, video games are certainly , "but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design."

The exhibit is aimed at emphasizing "not only the and aesthetic experience of each game, but also the many other aspects, from the elegance of the code to the design of the player's behavior," she wrote on the blog.

The games are also chosen based on "a combination of historical and cultural relevance ... innovative approaches to technology and behavior, and a successful synthesis of materials and techniques in achieving the goal set by the initial program."

The wish list for the next tranche of games includes Spacewar! (1962), one of the earliest video games ever; Pong (1972); (1985); and Street Fighter II (1991).

If the game is short, visitors can play it "in its entirety."

For games that take longer to play "an interactive demonstration, in which the game can be played for a limited amount of time, will be the answer.

Explore further: Taking great ideas from the lab to the fab

add to favorites email to friend print save as pdf

Related Stories

Smithsonian holds vote on video games for exhibit

Feb 21, 2011

(AP) -- The Smithsonian American Art Museum is asking the public to help select video games that will be included in its first exhibit to explore the art and visual effects of gaming.

Video games enter realm of art at Smithsonian

Mar 17, 2012

Video games have come a long way since the first simple adventures of Mario and Pac-Man and now enter the realm of art in a major exhibition at the Smithsonian American Art Museum in Washington that celebrates ...

Video games shown to improve vision

Mar 15, 2007

According to a new study from the University of Rochester, playing action video games sharpens vision. In tests of visual acuity that assess the ability to see objects accurately in a cluttered space, game players scored ...

Video game playing tied to creativity

Nov 02, 2011

Both boys and girls who play video games tend to be more creative, regardless of whether the games are violent or nonviolent, according to new research by Michigan State University scholars.

Recommended for you

Tesla loss widens as it ramps up expansion plan

32 minutes ago

US electric automaker Tesla Motors reported Thursday a widening loss in the past quarter amid record revenues as it ramped up plans for a giant battery plant for future vehicles.

CIA director reverses himself on Senate spying

56 minutes ago

For months, CIA Director John Brennan had stood firm in his insistence that the CIA had little to be ashamed of after searching the computers of the Senate Intelligence Committee. His defiant posture quickly ...

Tesla says decision on battery factory months away

1 hour ago

(AP)—Electric car maker Tesla Motors said Thursday that it is preparing a site near Reno, Nevada, as a possible location for its new battery factory, but is still evaluating other sites.

Taking great ideas from the lab to the fab

12 hours ago

A "valley of death" is well-known to entrepreneurs—the lull between government funding for research and industry support for prototypes and products. To confront this problem, in 2013 the National Science ...

User comments : 0