New York art museum to display video games

Dec 03, 2012
Are video games a form of art? New York's Museum of Modern Art, pictured in August 2012, thinks so, and starting in March several games will become an integral part of the museum's collection.

Are video games a form of art? New York's Museum of Modern Art thinks so, and starting in March several games will become an integral part of the museum's collection.

The museum, known by the acronym MoMA, has purchased 14 video games, and expects to soon increase its collection to 40, according to Paola Antonelli, senior curator with the museum's Department of Architecture and Design.

This will be "a new category of artworks in MoMA's collection that will grow in the future," the museum said in a statement over the weekend.

The initial games, which the public can see starting in March 2013, features classics like Pac-Man (1980), Tetris (1984), Another World (1991), Myst (1993), SimCity 2000 (1994) and The Sims (2000); as well as vib-ribbon (1999), Katamari Damacy (2004), EVE Online (2003), Dwarf Fortress (2006), Portal (2007), flOw (2006), Passage (2008) and Canabalt (2009).

For Antonelli, video games are certainly , "but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design."

The exhibit is aimed at emphasizing "not only the and aesthetic experience of each game, but also the many other aspects, from the elegance of the code to the design of the player's behavior," she wrote on the blog.

The games are also chosen based on "a combination of historical and cultural relevance ... innovative approaches to technology and behavior, and a successful synthesis of materials and techniques in achieving the goal set by the initial program."

The wish list for the next tranche of games includes Spacewar! (1962), one of the earliest video games ever; Pong (1972); (1985); and Street Fighter II (1991).

If the game is short, visitors can play it "in its entirety."

For games that take longer to play "an interactive demonstration, in which the game can be played for a limited amount of time, will be the answer.

Explore further: Sony to buy game streaming company Gaikai

add to favorites email to friend print save as pdf

Related Stories

Smithsonian holds vote on video games for exhibit

Feb 21, 2011

(AP) -- The Smithsonian American Art Museum is asking the public to help select video games that will be included in its first exhibit to explore the art and visual effects of gaming.

Video games enter realm of art at Smithsonian

Mar 17, 2012

Video games have come a long way since the first simple adventures of Mario and Pac-Man and now enter the realm of art in a major exhibition at the Smithsonian American Art Museum in Washington that celebrates ...

Video games shown to improve vision

Mar 15, 2007

According to a new study from the University of Rochester, playing action video games sharpens vision. In tests of visual acuity that assess the ability to see objects accurately in a cluttered space, game players scored ...

Video game playing tied to creativity

Nov 02, 2011

Both boys and girls who play video games tend to be more creative, regardless of whether the games are violent or nonviolent, according to new research by Michigan State University scholars.

Recommended for you

US spy chief: Plot against Wall Street foiled

19 hours ago

The U.S. foiled a plot to bomb the New York Stock Exchange because of the sweeping surveillance programs at the heart of a debate over national security and personal privacy, officials said Tuesday at a rare ...

Tablets thrust Thai classrooms into digital era

Jun 18, 2013

In a rural classroom in the Thai highlands, hill tribe children energetically slide their fingertips over tablet computer screens practicing everything from English to mathematics and music.

Research examines how technology can break down barriers

Jun 17, 2013

A small, pilot study is examining how mobile technology might support deaf and hard-of-hearing college students when an interpreter can't physically be present at the time the services are requested. The University of Cincinnati ...

Hands-free texting still distracting for drivers (Update)

Jun 12, 2013

Using voice commands to send text messages and emails from behind the wheel, which is marketed as a safer alternative for drivers, actually is more distracting and dangerous than simply talking on a cellphone, ...

User comments : 0

More news stories

Tech companies eye security that goes beyond passwords

In late February, a thief or thieves cracked into Evernote's digital vault filled with log-ins, passwords and email addresses belonging to 50 million users. It was a shocking cyberattack considering the Redwood City, Calif., ...

Multiview 3-D photography made simple

Computational photography is the use of clever light-gathering tricks and sophisticated algorithms to extract more information from the visual environment than traditional cameras can.

Validating maps of the brain's resting state

Kick back and shut your eyes. Now stop thinking. You have just put your brain into what neuroscientists call its resting state. What the brain is doing when an individual is not focused on the outside world ...

No danger of cancer through gene therapy virus

In fall 2012, the European Medicines Agency (EMA) approved the modified adeno-associated virus AAV-LPL S447X as the first ever gene therapy for clinical use in the Western world. uniQure, a Dutch biotech company, had developed ...