Creativity and linguistic skills important for immersion in World of Warcraft

Dec 05, 2012

The sense of immersion in role-play and computer games is sometimes viewed as dangerous, as players' strong perceptions of fictional worlds are assumed to make them lose contact with reality. On the other hand, players' immersion also implies a potential for improved learning, since it enables them to 'experience' new places and historical eras. Yet a new study from the University of Gothenburg, Sweden, shows that immersion in online role-play games requires a lot of hard work.

Gaming researcher Jonas Linderoth, at the Department of Education, Communication and Learning, University of Gothenburg, followed a group of players in the world's largest online role-play game for a period of ten months. He observed the players almost daily in their fictional online lives and also filmed and interviewed them.

'They are not your ordinary gamers – they are role-players who really want to feel like they are in a different world,' says Linderoth.

His results show that the players' sense of being somebody else in a fictional world is very vulnerable and can only be achieved for short periods.

'It's really the complete opposite of all the speculations we keep hearing. The players' problem is not that they lose contact with reality, but rather that reality keeps interfering with their ,' says Linderoth.

One reason for this is the mechanics of the game, which make it difficult to maintain a believable narrative. The players have to be creative and actively contribute to the fictional world by creating explanations to why enemies keep re-appearing and how their characters can communicate long distance in a fantasy world.

'This requires good imagination and well-developed communication skills. And that they can use their creativity and to maintain their ,' says Linderoth.

Thus, the study contradicts the common view that the fictional element in online role-play can be too strong to resist. The sense of immersion is based on the players possessing certain skills, and the concept is therefore not easily transferred to the field of education.

Explore further: Online accounts for Blizzard video games hacked

More information: The study is published in the November issue of the scientific journal Symbolic Interaction: onlinelibrary.wiley.com/doi/10.1002/symb.39/abstract

add to favorites email to friend print save as pdf

Related Stories

Online games as social meeting places

Oct 12, 2010

boundary crossing in online games, researchers Jonas Linderoth and Camilla Olsson at the University of Gothenburg analyse the culture of online games and the boundary-crossing community associated with the activity. The report ...

Iconic computer game 'Civilization' joins Facebook

Jul 06, 2011

(AP) -- Long before "FarmVille" there was "Civilization," the iconic computer game in which players build a civilized world over thousands of years. Now, the game's designer, Sid Meier, is bringing his creation to Facebook.

Recommended for you

AP probe further strains Obama, press rapport

May 20, 2013

Reports emerged last week that the Department of Justice had secretly obtained two months' worth of phone records of journalists at The Associated Press as part of a larger investigation into a failed al-Qaida ...

Pakistan adopts Chinese rival GPS satellite system

May 18, 2013

Pakistan is set to become the fifth Asian country to use China's domestic satellite navigation system which was launched as a rival to the US global positioning system, a report said Saturday.

British children's on-screen reading overtakes books

May 16, 2013

For the first time, British children are reading more on computers and other electronic devices than they are reading books, magazines, newspapers and comics, according to a study of nearly 35,000 youngsters ...

User comments : 0

More news stories

Green conversion of heat to electricity

Soon, it will be possible to produce electricity from heat over 30 degrees emitted from a waste incinerator, refinery, or data processor. The start-up Osmoblue has just confirmed the feasibility of this new ...

If you can remember it, you can remember it wrong

(Medical Xpress)—Native peoples in regions where cameras are uncommon sometimes react with caution when their picture is taken. The fear that something must have been stolen from them to create the photo ...