Engineering students using such design tools as SMART boards are more successful at completing projects: study

May 11, 2012

(Phys.org) -- Classrooms have become smarter, thanks to the use of digital devices such as computers, SMART boards, and other handheld devices. But are these technological advancements birthing a new and smarter generation of engineers? According to a University of Pittsburgh study, yes: Students using such tools are more successful than those who don’t because the technologies promote better working memory and more flexible and transitional thinking. 

The study’s findings were published in the April issue of the Journal of Mechanical Design.

“We found that when students hold discussions while using a SMART board, for example, as they communicate more clearly through direct referencing, easy writing, or drawing,” said Christian Schunn, a professor of psychology in the Kenneth P. Dietrich School of Arts and Sciences and a research scientist in Pitt’s Learning Research and Development Center. “It not only puts everyone on the same page, but it saves time that otherwise might have been spent on additional explanations or unproductive conflicts resulting from miscommunication.”

To understand the cognitive processes of students in the throes of engineering design processes, Schunn and Jooyoung Jang, lead author and a Pitt PhD student in psychology, set out to study the characteristics of innovation-supporting environments. They collected data across eight semesters, studying 43 interdisciplinary engineering teams consisting of advanced undergraduate and graduate students in biological, industrial, chemical, mechanical, and electrical engineering programs. The teams worked on a single project all semester, with each team being assigned to a different industry-sponsored project. 

Early in the process, surveys were distributed to the students with questions related to the ’ prior experiences with engineering design. Group meetings were also video-recorded and analyzed. Lab spaces were equipped with wall-mounted video and audio recording devices that automatically recorded all happenings in the classroom. Each lab space included a meeting table with four chairs, a SMART™ board, and a desktop computer. After collecting the recordings, the researchers labored over several thousands of hours of video to count when each team used the equipment in the space and how often.

The percentage of time each tool was used was analyzed. The teams were then grouped according to levels of success (low, medium, high) in meeting the goals of the project. High- and medium-success groups did not differ statistically in tool use; the main statistical differences were between low-success groups and the other two success levels. Compared to the low-success groups, the high- and medium-success groups used shareable tools like the SMART board and prototypes much more frequently, said Schunn.

Additionally, the effectiveness of a tool differed somewhat by the time the tool was incorporated into the design process, as those who used the shareable tools later in the process had extremely unsuccessful designs. The researchers also found that those with engineering experiences outside of a university better used the tools more often.

“There are many underlying mechanisms regarding how these tools support and hinder social and cognitive processes, and these psychological effects should be further explored in greater depth,” said Schunn. “Engineering education may benefit from teaching the importance of shareable tools and early physical prototyping as part of design instruction.”

Funding for this project was provided by the National Science Foundation. 

Explore further: Team develops faster, higher quality 3-D camera

Related Stories

More than meets the eyeBug

Sep 23, 2011

When you think of robots, you probably think of Arnold Schwarzenegger walking round with part of his metal skull exposed in the Terminator films, or C3PO being the model of politeness in Star Wars. The field ...

A brainy innovation takes flight

Jun 02, 2011

A team of Northeastern University engineering students has developed a system that allows a pilot to fly a simulated airplane using nothing more than his or her brainwaves — a program that has piqued military and private-sector ...

Recommended for you

Team develops faster, higher quality 3-D camera

7 hours ago

When Microsoft released the Kinect for Xbox in November 2010, it transformed the video game industry. The most inexpensive 3-D camera to date, the Kinect bypassed the need for joysticks and controllers by ...

Researchers finding applications for tough spinel ceramic

17 hours ago

Imagine a glass window that's tough like armor, a camera lens that doesn't get scratched in a sand storm, or a smart phone that doesn't break when dropped. Except it's not glass, it's a special ceramic called ...

Classroom acoustics for architects

Apr 23, 2015

The Acoustical Society of America (ASA) has published a free online booklet for architects to aid in the application of ANSI/ASA S12.60-2010/Part 1-American National Standard Acoustical Performance Criteria, Design Requirements, ...

JRC wins competition on indoor localization

Apr 23, 2015

A team of JRC researchers outperformed 27 teams from academia and industry across the globe and achieved best overall result at a competition on indoor localisation in Seattle, USA. Providing accurate position ...

User comments : 0

Please sign in to add a comment. Registration is free, and takes less than a minute. Read more

Click here to reset your password.
Sign in to get notified via email when new comments are made.