Computing professor sparks gamers' creativity at world renowned conference

Feb 17, 2012

Gamers don't just play Nicholas Graham's new video game, Liberi Live – they design it. While one player is rolling and bouncing a ball over obstacles and collecting coins another player can control the course design. The two interact together and with a touch of a button, obstacles or ramps can be added to completely change the game.

"Gaming has reached a bit of a cul de sac. There are first-person shooters, strategy and role-playing games, but it's been ages since a new type of game came out and that's what we're aiming for – creating a game where the players can change the game itself," says Dr. Graham, a professor in the School of Computing who also runs the EQUIS Lab which deals with video game development. "Somebody engaging in the design of the game at the same time as somebody is playing it, allows everyone far more creativity."

Dr. Graham's video game will be on display at one of the world's top conferences in human-computer interaction, TEI 2012 (Tangible, Embedded and Embodied Interaction), taking place at Queen's University next week.

Some of the other technology on display at the conference includes a two-sided flexible TV screen that can be folded like paper; socially networked yoga mats; a glove for deaf-blind people that translates the hand-touch alphabet Lorm (a common form of communication used by deaf-blind people) into text; and a wearable system of sensors designed to improve posture among office workers by rewarding regular body movement with access to a during the workday.

The conference is organized by the Queen's Human Media Lab. "One of the missions of the Queen's Human Media Lab is to develop the high tech sector for Canada and Queen's. To have all the top researchers from around the world come to Kingston shows we are on the right track," says School of Computing professor Roel Vertegaal, who runs the Human at Queen's.

Explore further: Security CTO to detail Android Fake ID flaw at Black Hat

add to favorites email to friend print save as pdf

Related Stories

UQ study confirms dangers of violent video games

Oct 31, 2011

(Medical Xpress) -- New research by Dr. Brock Bastian from UQ's School of Psychology has found evidence that playing violent video games leads players to see themselves, and their opponents, as lacking in core human qualities ...

Leveling the gaming field

May 13, 2008

A new computer game developed by MIT and Singaporean students makes it possible for visually impaired people to play the game on a level field with their sighted friends.

Pico projector used in eye based video gaming system

May 03, 2011

(PhysOrg.com) -- Students at the University of Texas in Austen are playing video games. Honestly, that is really not news. Students all over the country are playing video games, usually when they should be studying. In this ...

Recommended for you

Body by smartphone

12 hours ago

We love our smartphones. Since they marched out of the corporate world and into the hands of consumers about 10 years ago, we've relied more and more on our iPhone and Android devices to organize our schedules, ...

Breakthrough elastic cloud-to cloud networking

14 hours ago

Scientists from AT&T, IBM and Applied Communication Sciences (ACS) announced a proof-of-concept technology that reduces set up times for cloud-to-cloud connectivity from days to seconds. This advance is a major step forward ...

Security CTO to detail Android Fake ID flaw at Black Hat

Jul 29, 2014

Where have you heard this before: A team of security researchers discover a security flaw in Android devices. This is, however, news. This time, experts are talking about a flaw that involves a widespread ...

Software provides a clear overview in long documents

Jul 25, 2014

In the future, a software will help users better analyze long texts such as the documents for calls for bids, which are often more than one thousand pages long. Experts at Siemens' global research unit Corporate ...

User comments : 0