Nintendo chief promises to do Wii U launch right

Jan 27, 2012 By YURI KAGEYAMA , AP Business Writer
Nintendo Co. President Satoru Iwata speaks during a press conference in Tokyo Friday, Jan. 27, 2012. Nintendo, a Japanese video game machine maker, sank to losses for the April-December period, battered by a price cut for its 3DS handheld, a strong yen that erodes overseas earnings and competition from mobile devices such as the iPhone that offer games-on-the-go. (AP Photo/Koji Sasahara)

(AP) -- Nintendo's chief is determined to get right the launch of its next game machine, Wii U, set for this year's holiday shopping season, and acknowledged Friday some mistakes with selling its 3DS handheld.

But Nintendo Co. President Satoru Iwata warned earnings for the fiscal year set to begin April will be the toughest ever for the Japanese manufacturer behind the Super Mario and Pokemon games.

Iwata's remarks come a day after it lowered its annual earnings forecast to a 65 billion yen ($844 million) loss, much larger than the 20 billion yen ($260 million) loss projected earlier. It posted a 77.62 billion yen profit the previous fiscal year.

Iwata blamed the strong yen, which erases overseas earnings, as well as the arrival of smartphones and other devices that offer gaming.

The higher yen slashed nearly 54 billion yen ($701 million) from the company's for the April-December period.

"I can see how the red ink may be perceived as abnormal," Iwata told analysts and reporters at a Tokyo hotel. "The environment has changed."

The failure of the 3DS handheld, which offers three-dimensional imagery, to take off with enough momentum during the last quarter of 2011 was one of the main reasons for the dismal results, according to Iwata.

The 3DS has gradually started to sell better, but it took a price cut in August. It still lacks a strong lineup of attractive software games, a key factor for a machine to succeed in a big way.

Iwata vowed the company will be better prepared when it introduces the home console during the 2012 year-end shopping season for a strong comeback.

He declined to give details such as pricing or what the software games available at that time might be.

But he said the Wii U will come with a strong game lineup at the as well as secure and safe Internet services that will offer players individual accounts.

The U will come with new ways of playing that will almost make the term "home console" obsolete, Iwata said. It will also offer mobile gaming. The machine has a touch-panel controller.

Nintendo has long competed against rival game makers, such as Sony Corp. and Microsoft Corp. These days, all face the threat from hit devices like the iPad and iPhone from Apple Inc. that also offer games.

Iwata's comments also showed Nintendo is growing less cautious about the Internet, which in the past it had brushed off as mainly for hard-core gamers.

Kyoto-based Nintendo has built its reputation on making games fun to play for casual and newcomer players.

"We are going to put to use our bitter experience with the 3DS," said Iwata.

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Lurker2358
5 / 5 (1) Jan 27, 2012
How about bring back some real gaming companies that actually know how to make a good game once in a while?

How about make a controller that is more like the old SNES or N64 controllers, instead of some awkward crap battery powered remote?

How about dynamic action-adventure games and RPGs like the old days, only add voice acting. Focus on the gameplay and character development, instead of excess bells and whistles.

What the hell happened to the days when Nintendo released "easy to learn hard to master" games that stayed in the top 5 most popular world wide for 4 and 5 years at a time?

What happened to games like Final Fantasy 6 and Chrono Trigger, which were before voice acting and 3d, but managed to completely stun the player with their rich character development, dynamic plot twists, alternate endings, and extreme customization?

What happend to "Zelda: A LINK TO THE PAST," the freaking masterpiece of gaming, which is still the best in the series?

Do something good
Deathclock
1 / 5 (1) Jan 27, 2012
I agree with some of your points, but for the most part I think you are suffering from nostalgia...

I'm 30 years old and grew up with the games you mentioned, but given the choice to play them or today's triple A titles I would play the modern games any day.
Lurker2358
not rated yet Jan 27, 2012
I know what you're saying, but just making a point.

I waited 12 years for Starcraft 2, and it was a huge disappointment, except maybe the opening cinematic. I ended up playing the "Lost Vikings" mini-game more than real game.

To be honest, it really is't just nostalgia. You can search for music: character and boss themes, etc, from games of that era, and in spite of being so inferior in available technology, it's often moving. Gives you chills just listening to it.

This'll take a few posts, but let's explain something.

Back when X-Men Legends 2 came out, Apocalypse was utterly unconvincing and disappointing as a villain. The music sucked too. In terms of story, music, and character development, the game was complete let-down compared to the classic RPGs, IN SPITE of admittedly having better gameplay due to being an "action RPG". I only played it all the way through twice, because when I figured out how to optimize character builds, even the hard mode was piss easy.
Lurker2358
not rated yet Jan 27, 2012
But the point I'm getting at is Kefka in FF6 was this insane, almost omnipotent, "I do what the hell I want, and I DARE you to try and stop me," sort of guy, who single-handedly butchered a dozen Espers at a time in battle, then complained that it was too easy! They made you FEEL the terror of that moment, and yet it was also somehow comedic.

Then, when you think it couldn't get any worse, he rips a continent off the face of the planet, steals the power of the Gods of Magic, and destroys the entire planet, and you get to see the earthquakes rip the continents in half, open up the ground and SLAM back on people, and then nuke everything with Ultima.

They pushed the character and the story to it's limits and made it both funny and terrifying.

It KILLS me to see games on a $65 disk and a $300 console (or PC,) and they don't even have half their potential, or else just shouldn't have been made.
Lurker2358
not rated yet Jan 27, 2012
Ok, let's take another one.

Zelda games, as I mentioned.

Link to the Past on the SNES was the masterpiece.

Ocarina of Time on the N64 was good, but not that good. Except for one boss fight, the Z-targeting mechanic made almost every fight in the game require no skill whatsoever, and oh yes, the annoying fairy that tells you EXACTLY how to beat every fight without you even trying, whether or not you wanted help. "Hey, we're glad you bought our game. Let's play it for you. Sit back and watch! Hey! Go left! Hey! Use your Sword! Hey! Use your arrows, those work best! You should try a bomb here! Hey! that won't work, try something else!"

WTF, why don't they just follow you home and sit in your lap while you play the game?

I think I died one or two times on the first walkthrough, and on the second playthrough I got a perfect 0 lives lost.

Then when Gamecube came out, Ta Da! Metroid Prime. Of course they had to make a 3d metroid, but hey, no skill required.
Deathclock
1 / 5 (1) Jan 27, 2012
When I said I agree with some of your points what I agreed with you about was that story/plot, character development, and other artistic qualities of games used to be a lot better... we have moved from putting importance on the artistic qualities to the technical qualities. Most of the development time is now spent on 3D modelling and texturing, lighting and other special effects processing, animation, physical simulation, etc. Before we had the ability to do these things game developers (and I count myself among them having published one PC game :D) had all the time in the world to write compelling story lines and dialogs and to create interesting environments and characters. Now that time is spent on the technical details to improve the visuals and the quality of the simulation.

I'm not going to argue which is better, since I believe it depends on the game in question. I will say that some games should focus on the artistic more than they do on the technical, and that rarely happens
Lurker2358
not rated yet Jan 27, 2012
If they have to make games that are piss easy for noobs, then at least put in some veteran mode for people that don't suck.

They could at least put in some "real" difficulty modes.

Lately, even on games with difficulty modes, "Normal" is what "Very Easy" used to be, and "Very Hard" is easy.

I had that problem on the expansion to Neverwinter Nights 2 also. People on their forum complaining about their game being too hard, even on "easy," and I was on max difficulty, which is above core rules with a 50% handicap on both offense and defense, and doing low level runs in an alleged "level 30 campaign".

I was like, "What the hell are you taking about? This game is so easy and the levels are empty, and look like they are in pre-alpha demo mode. I kill and act boss in one round with a 50% handicap!"

If you get past Okku 2, there'll never be another challenging fight in the game, even on max difficulty, and BTW, the story was absolute crap.

See what I mean?

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