3D television without glasses

September 1, 2011

3D television without glasses

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A research scientist calibrates the four-camera assistance system. Credit: KUK Filmproduktion

When the boundaries merge between the action and the viewer, television becomes a special experience. Fraunhofer research scientists are optimizing the technologies that make it possible to watch TV in 3D without technical aids such as 3D glasses. A new four-camera system will even be able to handle live transmissions.

Things are looking bad for the hero, the criminals are on his heels. The hold their breath: One of the dark figures seems to be coming straight at them... make the viewer feel they are right in the middle of the action. “The breakthrough for 3D will only come, however, when you don’t need glasses. Wearing them is just too uncomfortable and tiresome,” states Frederik Zilly from the Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute HHI in Berlin. Research scientists at HHI are therefore working with twelve partners in the MUSCADE project on technologies which will make it possible to watch 3D TV without glasses.

For this to happen, autostereoscopic displays are needed, which are coated with special optical foils. They create two different images for the left and the right eye, which is the basic principle of three-dimensional vision. To allow different viewing positions – for instance, when the viewer moves his head – these displays use five to ten different views of an image. In the future this number will be considerably higher. As conventional stereo productions only have two views, however, the captured images have to be converted before transmission, for which purpose depth information is extracted from them. In order to reliably determine the depth information, it is recommendable to use more than the usual two cameras. The MUSCADE project partners use four cameras, but this makes the already complex stereo production extremely intricate and expensive. “It can take days to calibrate four cameras to each other,” explains Zilly.

Together with his colleagues the research scientist is therefore working on a four-camera assistance system which will reduce this timeframe to about 30 to 60 minutes. “The development is based on our STAN assistance system, which has already proved its value in conventional stereo productions. But with four cameras calibration is much more complicated,” explains Zilly. This is because all positions and angles of the cameras must be set exactly the same so that the optical axes are parallel, all lenses have the same focal length and all focal points are on a common stereo basis. To achieve this, the scientists have developed a feature detector which recognizes identical objects in the image on all cameras. Using their position, the assistance system then calibrates the individual cameras to each other. But even after calibration small inaccuracies remain. These occur if lenses with fixed focal lengths are used, which in most cases are subject to small fluctuations. Such residual faults can only be corrected electronically, e.g. using a digital zoom. This last correction stage is carried out by the new assistance system in real time – making even live transmissions possible. The HHI research scientists are currently working on an efficient video encoding system for compressing the huge volume of data that arises when four cameras are used so that the content can be transmitted on the existing broadcasting infrastructure. The research scientists are presenting a first prototype of the new system on the Fraunhofer booth at the IBC trade show from September 9 to 13 in Amsterdam.

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Ricochet
Sep 01, 2011

Rank: 5 / 5 (1)
You have to wonder if it'd be easier just to build a huge holographic room with a window.
bluehigh
Sep 01, 2011

Rank: 1 / 5 (1)
..working on an efficient video encoding system for compressing the huge volume of data that arises when four cameras are used so that the content can be transmitted on the existing broadcasting infrastructure.


.. and an intermediate compression (en)codec (a 3D ProRes 422?) for the purposes of editing and tools to composite the extra channel information. Perhaps Final Cut or Adobe Premiere/After Effects will have a version that accommodates this new tech but likely next century when quantum computers are available to render the 3D video output.

Ricochet
Sep 01, 2011

Rank: 5 / 5 (1)
... And pocket singularities to power them all...
Rank 1 /5 (1 vote)
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