Body-mounted cameras turn motion capture inside out

August 8, 2011

Traditional motion capture techniques use cameras to meticulously record the movements of actors inside studios, enabling those movements to be translated into digital models. But by turning the cameras around — mounting almost two dozen, outward-facing cameras on the actors themselves — scientists at Disney Research, Pittsburgh (DRP), and Carnegie Mellon University (CMU) have shown that motion capture can occur almost anywhere — in natural environments, over large areas and outdoors.

Motion capture makes possible scenes such as those in "Pirates of the Caribbean: Dead Man's Chest," where the movements of actor Bill Nighy were translated into a digitally created Davy Jones with octopus-like tentacles forming his beard. But body-mounted cameras enable capture of motions, such as running outside or swinging on monkey bars, that would be difficult — if not impossible — otherwise, said Takaaki Shiratori, a post-doctoral associate at DRP.

"This could be the future of ," said Shiratori, who will make a presentation about the new technique today (Aug. 8) at SIGGRAPH 2011, the International Conference on Computer Graphics and Interactive Techniques in Vancouver. As video cameras become ever smaller and cheaper, "I think anyone will be able to do motion capture in the not-so-distant future," he said.

Other researchers on the project include Jessica Hodgins, DRP director and a CMU professor of robotics and computer science; Hyun Soo Park, a Ph.D. student in mechanical engineering at CMU; Leonid Sigal, DRP researcher; and Yaser Sheikh, assistant research professor in CMU's Robotics Institute.

The wearable system makes it possible to reconstruct the relative and global motions of an actor thanks to a process called structure from motion (SfM). Takeo Kanade, a CMU professor of computer science and robotics and a pioneer in computer vision, developed SfM 20 years ago as a means of determining the three-dimensional structure of an object by analyzing the images from a camera as it moves around the object, or as the object moves past the camera.

In this application, SfM is not used primarily to analyze objects in a person's surroundings, but to estimate the pose of the cameras on the person. Researchers used Velcro to mount 20 lightweight cameras on the limbs, and trunk of each subject. Each camera was calibrated with respect to a reference structure. Each person then performed a range-of-motion exercise that allowed the system to automatically build a digital skeleton and estimate positions of cameras with respect to that skeleton.

SfM is used to estimate rough position and orientation of limbs as the actor moves through an environment and to collect sparse 3D information about the environment that can provide context for the captured motion. The rough position and orientation of limbs serves as an initial guess for a refinement step that optimizes the configuration of the body and its location in the environment, resulting in the final motion capture result.

The quality of motion capture from body-mounted cameras does not yet match the fidelity of traditional motion capture, Shiratori said, but will improve as the resolution of small video cameras continues to improve.

The technique requires a significant amount of computational power; a minute of motion capture now can require an entire day to process. Future work will include efforts to find computational shortcuts, such as performing many of the steps simultaneously through parallel processing.

More information: http://drp.disneyr … jects/mocap/

Provided by Carnegie Mellon University search and more info website

4.3 /5 (3 votes)  

Filter


Move the slider to adjust rank threshold, so that you can hide some of the comments.


Display comments: newest first

Eikka
Aug 08, 2011

Rank: not rated yet
Mounting the cameras seems difficult because they're bound to move about and point in different directions, or sag and shift on the person wearing them.

Techno1
Aug 08, 2011

Rank: not rated yet
My God... this is an absolutely stupid way of doing this...

What they should do is use a combination of arrays of cameras mounted throughout the room in a spherical array, combined with a combination of several LIDAR and RADAR devices for 3-d imaging.

This is what gaming consoles are doing. I imagine using several motion devices from gaming consoles in a network along multiple axis to map the "Player" in 3-d.

By using a combination of several lidars and cameras in all axis, you could map the person and their movements in REAL 3-d from all angles simultaneously, getting shape, distance, color, and texture all at the same time.
poof
Aug 08, 2011

Rank: 1 / 5 (1)
Now if you mount an array of 35mm cameras to the actor, you can totally simulate what it would be like to walk on mars.
Nark2
Aug 09, 2011

Rank: not rated yet
Couldnt you just mount a bunch of high-freq radio emitters on a person then use 3 receivers on the ground to triangulate each emitters position each frame? Would that be a cheap way of doing it?
Rank 4.3 /5 (3 votes)
Relevant PhysicsForums posts

More news stories

Browser wars flare in mobile space

The browser wars are heating up again, but this time the fight is for dominance of the mobile Internet.

Technology / Software

created 7 hours ago | popularity 5 / 5 (1) | comments 3

Probability of contamination from severe nuclear reactor accidents is higher than expected: study

Catastrophic nuclear accidents such as the core meltdowns in Chernobyl and Fukushima are more likely to happen than previously assumed. Based on the operating hours of all civil nuclear reactors and the number ...

Technology / Energy & Green Tech

created May 22, 2012 | popularity 3.6 / 5 (22) | comments 56 | with audio podcast

SpotterRF debuts Radar Backpack Kit (w/ Video)

(Phys.org) -- SpotterRF has announced a special radar backpack kit designed to enhance situational awareness for soldiers on the ground. The company says its special radar is designed for warfighters as part ...

Technology / Hi Tech & Innovation

created May 26, 2012 | popularity 5 / 5 (5) | comments 13 | with audio podcast report

HyperSolar shows dirty water no barrier to power world

(Phys.org) -- The Santa Barbara, California, company, HyperSolar, is set to transparently share the ups and downs of its research experiences toward the company’s ultimate vision, successfully producing ...

Technology / Energy & Green Tech

created May 24, 2012 | popularity 4.8 / 5 (16) | comments 17 | with audio podcast report

Tesla to launch electric sedan in US on June 22

Tesla Motors said Tuesday it would begin deliveries of "the world's first premium electric sedan" on June 22, slightly ahead of schedule.

Technology / Energy & Green Tech

created May 22, 2012 | popularity 4.5 / 5 (12) | comments 18


Nvidia trumpets Tegra 3 phone design wins for 2012

(Phys.org) -- Nvidia’s competitive war paint has a name, Tegra 3. On the heels of Nvidia announcements about lowering costs of its Tegra 3 processors and Nvidia-enabled tablets running Android Ice Cream ...

Scientist: Evolution debate will soon be history

(AP) -- Richard Leakey predicts skepticism over evolution will soon be history. Not that the avowed atheist has any doubts himself.

Dell tablet leak: 10.1-inch display, two-battery choice

(Phys.org) -- Headline after headline talks about vendors’ tablets in the wings as likely number-one contenders for the iPad. Such claims have justifiably been taken with a grain of salt, considering ...

Keep food safety in mind this memorial day weekend

(HealthDay) -- Picnics, parades and cookouts are as much a part of Memorial Day weekend as tributes to the United States' war veterans.

Social welfare cuts ultimately come with heavy price, researchers say

(Phys.org) -- Slashing government funding for Medicaid, food stamps and other programs that serve the poor – while politically popular with some lawmakers and many conservatives – may do more harm ...

Is a classical electrodynamics law incompatible with special relativity?

(Phys.org) -- The laws of classical electromagnetism that were developed in the 19th century are the same laws that scientists use today. They include Maxwell’s four equations along with the Lorentz la ...