Machines beat us at our own game: What can we do?
February 17, 2011 By SETH BORENSTEIN and JORDAN ROBERTSON , Associated Press
In this undated publicity image released by Jeopardy Productions, Inc., host Alex Trebek, left, poses with contestants Ken Jennings, center, and Brad Rutter and a computer named Watson in Yorktown Heights, N.Y. On Monday, Feb. 14, 2011, "Jeopardy!" will begin airing two matches spread over three days between Jennings, Rutter and Watson, who was developed by IBM scientists. (AP Photo/Jeopardy Productions, Inc.) NO SALES
(AP) -- Machines first out-calculated us in simple math. Then they replaced us on the assembly lines, explored places we couldn't get to, even beat our champions at chess. Now a computer called Watson has bested our best at "Jeopardy!"
A gigantic computer created by IBM specifically to excel at answers-and-questions left two champs of the TV game show in its silicon dust after a three-day tournament, a feat that experts call a technological breakthrough.
Watson earned $77,147, versus $24,000 for Ken Jennings and $21,600 for Brad Rutter. Jennings took it in stride writing "I for one welcome our new computer overlords" alongside his correct Final Jeopardy answer.
The next step for the IBM machine and its programmers: taking its mastery of the arcane and applying it to help doctors plow through blizzards of medical information. Watson could also help make Internet searches far more like a conversation than the hit-or-miss things they are now.
Watson's victory leads to the question: What can we measly humans do that amazing machines cannot do or will never do?
The answer, like all of "Jeopardy!," comes in the form of a question: Who - not what - dreamed up Watson? While computers can calculate and construct, they cannot decide to create. So far, only humans can.
"The way to think about this is: Can Watson decide to create Watson?" said Pradeep Khosla, dean of engineering at Carnegie Mellon University in Pittsburgh. "We are far from there. Our ability to create is what allows us to discover and create new knowledge and technology."
Experts in the field say it is more than the spark of creation that separates man from his mechanical spawn. It is the pride creators can take, the empathy we can all have with the winners and losers, and that magical mix of adrenaline, fear and ability that kicks in when our backs are against the wall and we are in survival mode.
What humans have that Watson, IBM's earlier chess champion Deep Blue, and all their electronic predecessors and software successors do not have and will not get is the sort of thing that makes song, romance, smiles, sadness and all that jazz. It's something the experts in computers, robotics and artificial intelligence know very well because they can't figure out how it works in people, much less duplicate it. It's that indescribable essence of humanity.
Nevertheless, Watson, which took 25 IBM scientists four years to create, is more than just a trivia whiz, some experts say.
Richard Doherty, a computer industry expert and research director at the Envisioneering Group in Seaford, N.Y., said he has been studying artificial intelligence for decades. He thinks IBM's advances with Watson are changing the way people think about artificial intelligence and how a computer can be programmed to give conversational answers - not merely lists of sometimes not-germane entries.
"This is the most significant breakthrough of this century," he said. "I know the phones are ringing off the hook with interest in Watson systems. The Internet may trump Watson, but for this century, it's the most significant advance in computing."
And yet Watson's creators say this breakthrough gives them an extra appreciation for the magnificent machines we call people.
"I see human intelligence consuming machine intelligence, not the other way around," David Ferrucci, IBM's lead researcher on Watson, said in an interview Wednesday. "Humans are a different sort of intelligence. Our intelligence is so interconnected. The brain is so incredibly interconnected with itself, so interconnected with all the cells in our body, and has co-evolved with language and society and everything around it."
"Humans are learning machines that live and experience the world and take in an enormous amount of information - what they see, what they taste, what they feel, and they're taking that in from the day they're born until the day they die," he said. "And they're learning from all the input all the time. We've never even created something that attempts to do that."
The ability of a machine to learn is the essence of the field of artificial intelligence. And there have been great advances in the field, but nothing near human thinking.
"I've been in this field for 25 years and no matter what advances we make, it's not like we feel we're getting to the finish line," said Carnegie Mellon University professor Eric Nyberg, who has worked on Watson with its IBM creators since 2007. "There's always more you can do to bring computers to human intelligence. I'm not sure we'll ever really get there."
Bart Massey, a professor of computer science at Portland State University, quipped: "If you want to build something that thinks like a human, we have a great way to do that. It only takes like nine months and it's really fun."
Working on computer evolution "really makes you appreciate the fact that humans are such unique things and they think such unique ways," Massey said.
Nyberg said it is silly to think that Watson will lead to an end or a lessening of humanity. "Watson does just one task: answer questions," he said. And it gets things wrong, such as saying grasshoppers eat kosher, which Nyberg said is why humans won't turn over launch codes to it or its computer cousins.
Take Tuesday's Final Jeopardy, which Watson flubbed and its human competitors handled with ease. The category was U.S. cities, and the clue was: "Its largest airport is named for a World War II hero; its second largest, for a World War II battle."
The correct response was Chicago, but Watson weirdly wrote, "What is Toronto?????"
A human would have considered Toronto and discarded it because it is a Canadian city, not a U.S. one, but that's not the type of comparative knowledge Watson has, Nyberg said.
"A human working with Watson can get a better answer," said James Hendler, a professor of computer and cognitive science at Rensselaer Polytechnic Institute. "Using what humans are good at and what Watson is good at, together we can build systems that solve problems that neither of us can solve alone."
That's why Paul Saffo, a longtime Silicon Valley forecaster, and others, see better search engines as the ultimate benefit from the "Jeopardy!"-playing machine.
"We are headed toward a world where you are going to have a conversation with a machine," Saffo said. "Within five to10 years, we'll look back and roll our eyes at the idea that search queries were a string of answers and not conversations."
The beneficiaries, IBM's Ferrucci said, could include technical support centers, hospitals, hedge funds or other businesses that need to make lots of decisions that rely on lots of data.
For example, a medical center might use the software to better diagnose disease. Since a patient's symptoms can generate many possibilities, the advantage of a Watson-type program would be its ability to scan the medical literature faster than a human could and suggest the most likely result. A human, of course, would then have to investigate the computer's finding and make the final diagnosis.
IBM isn't saying how much money it spent building Watson. But Doherty said the company told analysts at a recent meeting that the figure was around $30 million. Doherty believes the number is probably higher, in the "high dozens of millions."
In a few years, Carnegie Mellon University robotic whiz Red Whittaker will be launching a robot to the moon as part of Google challenge. When it lands, the robot will make all sorts of key and crucial real-time decisions - like Neil Armstrong and Buzz Aldrin did 42 years ago - but what humans can do that machines can't will already have been done: Create the whole darn thing.
More information: IBM's Watson: http://tinyurl.com/4r8w6gr
Jeopardy: http://jeopardy.com
©2010 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
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Feb 17, 2011
Rank: 4.2 / 5 (5)
Feb 17, 2011
Rank: 5 / 5 (2)
Today, pretty much anything. Tomorrow, less and less.
Feb 17, 2011
Rank: 5 / 5 (4)
Wrong question. Human beings have always created machines to extend human capabilities. No machine has "beat us at our own game". A car can out run a human, but that is hardly the point. The car was specifically created to out run a human and to be able to run for extended periods. But the car has not "beat us". The car extends our reach. A machine system which can scan large databases quickly extends our reach. It does not "beat us".
Feb 17, 2011
Rank: 1 / 5 (2)
Feb 17, 2011
Rank: not rated yet
This is the beginning of a post-scarcity economy. Better hope assets are distributed or communal, or people will be locked out.
Feb 17, 2011
Rank: 5 / 5 (1)
Make more machines?
The reason they find themselves in crappy jobs is because they can't do anything better.
Feb 17, 2011
Rank: 2 / 5 (1)
NO!!! Watson showed an inability to wring out semantic and relativistic/contextual elements!!!! 'What was the patient doing' would be the TORONTO moment for Watson and the grounds for an enormous malpractice suit. As I said before, a few days ago, Watson must be socialized and educated in humanity as humans are in order to work in our world with us! THEN it will have a most valuable trait:IMAGINATION.
Feb 17, 2011
Rank: 5 / 5 (1)
I think it would grow frustrated over conflicting goals, develop an apathetic outlook, and start posting snarky comments on Physorg ;) Welcome to the party Watson!
Feb 17, 2011
Rank: not rated yet
Someday, sooner or later the machines will pass us in every important category. Eventually they will be able to communicate on levels that we cannot understand (John Von Neumann).
It's coming, and I do not think we can avoid it. People posting in this blog might not see it, but it will happen. Human intelligence, imagination, etc, are still mysteries, but they will continue to be investigated, and eventually known to a useful degree. Some of these discoveries will be applied to machine learning.
If you can't beat them, join them. 1... 2... 3...
Transborgrify!
Feb 17, 2011
Rank: not rated yet
It is certainly possible that thinking machines can be constructed, but stating unequivocally that they will be constructed is a bit premature.
Currently there is no self aware machine and no known method to construct such a machine. We do not know enough about awareness/intelligence to begin to design such a machine. We do not even know if we can ever know how awareness/intelligence is generated in ourselves.
Feb 17, 2011
Rank: not rated yet
Feb 17, 2011
Rank: not rated yet
You are, of course, welcome to any opinion you may have, but I always find it presumptuous to predict with certainty processes we cannot describe and which we have failed to understand.
It is much like the enthusiastic proclamations of certain people that we will soon discover life/intelligences not of this world when we have failed to find life anywhere but here. We certainly may discover life elsewhere, but there is nothing with which we might project a probability since we lack any indication that life exists anywhere else.
Feb 18, 2011
Rank: 5 / 5 (2)
It's a self emergent property borne from highly complex, interconnected networks with an ability to learn and process sensory inputs.
If we could build such a network, approaching human scale complexity in hardware (we can't) or software (still can't, not even Blue Brain), then I think it would just 'pop out'.
Another words, you wouldn't need to code for it specifically or know how it is achieved in humans.
Feb 18, 2011
Rank: not rated yet
Me too. My comment was that it is unwise to make predictions of certainty in matters where we have no knowledge.
I like the term "emergent property" too. A very useful way of restating "we don't know how".
Feb 18, 2011
Rank: 5 / 5 (1)
No, that's not what is generally meant. For example, cellular automata are very simple units with very simple rules of behavior that can be specified exactly. But these very simple units, interacting in very simple ways, can give rise to extraordinarily complex patterns and structures which could not be predicted a priori. You have to run the process to see the outcome. That's what is generally meant by emergent behavior.
Feb 18, 2011
Rank: not rated yet
As I said, I like the term. It has a valid and otherwise difficult to express meaning.
Feb 18, 2011
Rank: 5 / 5 (1)
"It's more than the sum of its parts".
Feb 20, 2011
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After all, recursion, iteration, and container classes organizing other objects in software can be viewed as a form of "emergence".
A person can build "virtual machines" even if they know nothing about electronics, and they can even "cheat" and make virtual machines which are not directly bound to physicality through the use of "global" variables and other tactics. Now in the real machine there is an underlying physicality, but the virtual machine does not necessarily need to "understand" the physical machine to benefit from it.
Once you have virtualized A.I. you can then use the A.I. to work on the deal of making a physical machine optimized to the algorithm, or which may have little or no software at all, and represent true emergent intelligence at the hardware level, as our own brains do.
Feb 20, 2011
Rank: 1 / 5 (1)
Human thought is also tainted by the flaws we are born with and accumulate as we age. Endemic flaws become irrational memes which damage and disrupt the social fabric in significant ways.
Machines will have no desires to survive or replicate unless we program them to. And their thinking will be (is) something unrecognizable to us. They can be hobbled by making them simulate our behaviors and reasoning, to where we could not tell the difference. But why bother, except to make us a little more comfortable when interfacing with them? Watson got a hand to press the buzzer to make US feel better.
Feb 20, 2011
Rank: not rated yet
The starcraft 2 Terran a.i. is not very good script, however, it is able to beat MOST human players based on brute force of the computer's ability to multi-task 4200 to 4800 game actions per minute, vs 120 for what is considered the "average" among VETERAN Starcraft players. True beginners are around 30 actions per minute or even less.
I am atuallly "below average" for a veteran player in terms of actions per minute, but I can beat 2 insane computers allied against me, becuse I'm just that smart to make up for my low APM.
But the point is, MOST humans cannot defeat the highest NON-cheating A.I. in 1v1 due to the brute force. The computer's script is pretty bad, but the fact that it executs up to 4800 actions per minute means it can overwhelm a "smarter" player through better micromanagement and better multi-tasking.
Some fans have written better A.I. scripts which are almost impossible to defeat, even extremely hard for pro gamers to defeat.
Feb 20, 2011
Rank: 1 / 5 (1)
Feb 20, 2011
Rank: not rated yet
It has a very solid build order and scripts, and because it is doing 4800 actions per minute, vs around 400 for the best korean pro gamer, it is virtually impossible for a human to beat it.
By comparison, I can defeat TWO "insane" A.I. which CHEAT and get 25% free money, even when they are allied against me, on any map, and I can defeat FOUR of such A.I. allied against me on an island map.
But a "slight" improvement by fans to fix a few bugs in the scripts, and to give it a better build order causes the non-cheating A.I. to be better than the cheating A.I.
Modern "Expert machine" chess A.I. are almost unbeatable. In a few more years it will be possible to simply have the computer calculate all possible board positions at any stage of a game, and all possible game outcomes, and choose the best move that way.
Feb 20, 2011
Rank: not rated yet
I'm not talking about a holodeck or "virtual reality".
I'm talking about a "Virtual Machine," just like an the virtua machine that runs server side scripting and video game A.I., etc. Examples are the Zend Engine for PHP, and the Starcraft 2 Galaxy editor, which can damn near do anything you imagine.
Feb 20, 2011
Rank: 1 / 5 (1)
"Picard mentions the possibility that the crew's reality may actually be a fabrication generated by "a little device sitting on someone's table." This unnerves Barclay enough for him to test the nature of his own reality one more time, by giving an audible command to 'end program' to any suspected computer. This has no effect."
Feb 20, 2011
Rank: not rated yet
Whether they should or not is a separate matter.
Feb 20, 2011
Rank: not rated yet
Why are you obsessed with holodecks?
I am not talking about "virtual reality" or holodecks. I'm talking about making the leap from "Expert Machines" to General purpose A.I.
Holodecks and "virtual reality" are irrelevant.
You clearly have never heard the term "virtual machine".
A "virtual machine" is a simulated machine in software which does some useful function.
PHP runs on a "virtual machine".
Feb 20, 2011
Rank: 1 / 5 (1)
Feb 21, 2011
Rank: not rated yet
I'm pretty sure most have seen that episode.
What's your point?