3-D means headaches to many, yet companies push on

January 20, 2011 By PETER SVENSSON , AP Technology Writer

3-D means headaches to many, yet companies push on (AP)

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In this July 8, 2010 photo, University of California at Berkeley Professor Marty Banks looks through a birefringent lens display Thursday, July 8, 2010, in Berkeley, Calif. Powerful business interests are betting that 3-D will be the big new thing in entertainment, despite an important obstacle: though improved over yesteryear's 3-D, today's technology still gives many people headaches. Optometrists estimate that 10 percent to 30 percent of people have problems with 3-D viewing, either because it makes them uncomfortable, or because they simply can't perceive depth because of deficient vision. In the worst cases, 3-D makes people sick. (AP Photo/Ben Margot)

From Hollywood studios to Japanese TV makers, powerful business interests are betting 3-D will be the future of entertainment, despite a major drawback: It makes millions of people uncomfortable or sick.

Optometrists say as many as one in four viewers have problems watching 3-D movies and TV, either because 3-D causes tiresome eyestrain or because the viewer has problems perceiving depth in real life. In the worst cases, 3-D makes people queasy, leaves them dizzy or gives them headaches.

Researchers have begun developing more lifelike 3-D displays that might address the problems, but they're years or even decades from being available to the masses.

That isn't deterring the entertainment industry, which is aware of the problem yet charging ahead with plans to create more movies and TV shows in 3-D. Jeff Katzenberg, CEO of Dreamworks Animation SKG Inc., calls 3-D "the greatest innovation that's happened for the movie theaters and for moviegoers since color."

Theater owners including AMC Entertainment Inc. and TV makers such as Panasonic Corp. are spending more than a billion dollars to upgrade theaters and TVs for 3-D. A handful of satellite and are already carrying 3-D programming; ESPN just announced its 3-D network will begin broadcasting 24 hours a day next month.

Yet there are already signs that consumers may not be as excited about 3-D as the entertainment and electronics industries are.

Last year, people were willing to pay an additional $3 or more per ticket for blockbuster 3-D movies such as "Avatar" and "Toy Story 3." But that didn't help the overall box office take: People spent $10.6 billion on movie tickets last year, down slightly from the year before. People went to the theater less, but spent more.

3-D TV sets were available in the U.S. for the first time last year, but shipments came in below forecasts, at just under 1.6 million for North America, according to DisplaySearch. Nevertheless, TV makers such as Co. and Panasonic are doubling down on 3-D and introduced more 3-D-capable models this month at the International Consumer Electronics Show in Las Vegas. Those models cost more than regular ones and require glasses, just like in theaters.

Research into how today's 3-D screens affect viewers is only in its early stages. There have been no large-scale scientific studies.

A study of 115 South Koreans watching 3-D screens close up found that 3-D caused more eyestrain than 2-D. The research prompted the Korean government to recommend that viewers take a break of up to 15 minutes after an hour of 3-D viewing. But that study was based on glasses with red and green lenses rather than the ones used in theaters and with TVs.

Based on an unscientific, online survey, the American Optometric Association estimates that 25 percent of Americans have experienced headaches, blurred vision, nausea or similar problems when viewing 3-D.

TV makers do their own testing, but don't publish results. Samsung warns on its Australian website that its 3-D TVs can cause "motion sickness, perceptual after effects, disorientation, eye strain, and decreased postural stability." The last part means viewers risk losing balance and falling.

"We do not recommend watching 3-D if you are in bad physical condition, need sleep or have been drinking alcohol," the site continues.

Nintendo Co. says children aged 6 or younger shouldn't play with its upcoming 3DS handheld gaming system with 3-D technology, because it might affect vision development.

3-D screens and glasses create the illusion of depth by showing different images to each eye. That simulates the way objects that are at different distances in real life appear in slightly different places in each eye's field of view.

That's enough for most of us to perceive a scene as having depth. But our eyes also look for another depth cue in a scene: They expect to need to focus at different distances to see sharply.

More specifically, our eyes track an approaching object by turning inward, toward our noses. Bring something close enough, and we look cross-eyed. 3-D screens also elicit this response when they show something approaching the viewer.

The problem is that as the eyes turn inward, they also expect to focus closer. But a screen isn't moving closer, so the eyes have to curb their hard-wired inclination and focus back out. This mismatch between where the eyes think the focus should be and where the screen actually is forces them to work extra hard.

"That causes at least part of the discomfort and fatigue that people are experiencing," says Martin Banks, an optometry professor at University of California, Berkeley.

The problem is magnified if the screen moves close to the viewer - exactly what's happening if 3-D viewing moves from the movie theater to living rooms to game gadgets like the 3DS.

There is at least anecdotal evidence of a growing problem. David Hays, an optometrist in University Place, Wash., says patients came in after seeing "Avatar," complaining of eyestrain or the inability to see the 3-D effect. He expects to see more as the technology spreads.

Roger Phelps, an optometrist in Ojai, Calif., says viewers who suffer the most with 3-D are those who have trouble getting their eyes to converge properly in normal life.

"If you tend to get carsick easily, you might be one of those," Phelps says.

Yevgeny Koltunov, a 39-year-old New Yorker, has gone out of his way to find theaters showing 2-D versions of such movies as "Iron Man 2" and "Alice in Wonderland." His daughter, 13, also refuses to see 3-D movies.

"It doesn't look all that spectacular to me," Koltunov says. "For the most part, they give me a headache and make me dizzy, by the end."

Moviemakers do hold back on 3-D effects to minimize eyestrain. "Avatar" avoided gimmicks such as objects suddenly appearing to jut out of the screen. Filmmakers also try to make sure that the most significant part of a scene, such as the lead actor's face, appear to be at the same distance as the screen. That way, the eyes are less confused.

But this approach also limits moviemakers' creative freedom, and it doesn't solve the eyestrain problem entirely.

Banks is working on a longer-term solution. He and his team at Berkeley's Visual Space Perception Laboratory have put together 3-D "glasses" - really, a desk-bound contraption - with lenses that accomodate the eyes' natural inclination to focus at different distances. He says the setup reduces eyestrain and mental fatigue from 3-D images, though it may not eliminate them entirely.

A reporter who tried the device found it provided a very lifelike illusion of a box coming toward him on a track.

At the University of Arizona, optical sciences professor Hong Hua is working on wearable, helmet-like displays that also allow the eyes to focus at different distances.

Commercial versions of these setups are at least several years away, and even then, are more likely to be professional tools for remote surgery or industrial design rather than consumer items.

Even further away is the prospect of live holograms, which could create 3-D images that could be viewed without glasses, from all angles.

Until then, Phelps recommends sufferers sit as far back as they can in 3-D theaters. Another solution: close one eye, or put a Post-It note over it like an eye patch. That way, 3-D goes back to being 2-D.

©2010 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

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Nik_2213
Jan 20, 2011

Rank: 4 / 5 (1)
Uh, it's a bit like seeing 'Magic Eye' autostereograms: You must train your eyes to focus and converge independently.

There's a steep learning curve, and a lot of people can't hack it or its eye-strain...
rgwalther
Jan 20, 2011

Rank: 3 / 5 (6)
It's not really 3D. It's not really 3D. It's not really 3D. It's not really 3D.

It's a gimmick and a joke. It's a gimmick and a joke. It's a gimmick and a joke. It's a gimmick and a joke.

It's expensive and silly. It's expensive and silly. It's expensive and silly. It's expensive and silly.

Repeat until understood; or buy the next gen iPad with an even smaller screen. Soon the best systems will have invisible, expensive screens, like the rest of the Emperor's new clothes. After all, everyone is doing it! What more proof do I need?
I love almost all technology; but if it is not real, I disapprove.
wiyosaya
Jan 20, 2011

Rank: 2.3 / 5 (3)
I saw Avatar in IMAX 3D, and I own a 2D blu-ray edition of it. IMHO, 3D added nothing to the experience. It did, however, add a significant amount to the ticket price.

In my opinion, as rgwalther already said, it is a gimmick that is an excuse for the entertainment industry to make more money.

Like the 3D fad of the 1950's, my bet is that it is going to die. Movie reviewers, professional and amateur alike, are decidedly against it.
donjoe0
Jan 20, 2011

Rank: 5 / 5 (1)
Speak for yourself. There was a world of difference for me between Avatar and the rest of the 2D movies I had watched before all my life (I could still feel it even though I had already seen Ice Age 3). I was wondering how I could've ever believed those flat moving pictures before. The only criticism I can confirm is that you lose the 3D effect if you sit too close to the screen (I'm not talking about fatigue or any negative experiences, just a lack of positive experience - if you're too close the objects and characters look somewhat like cardboard cutouts, they lose their depth.)
gwrede
Jan 20, 2011

Rank: 1 / 5 (1)
This 3D clotheless-emperor mania is just a sign that the industry is out of ideas. Every quarter has to beat the year before, so something, anything has to be done to convince people that their 2 years old TV is ready for the trash can.

Ok, what's after 3D? Well, if not /something/ real fast, then the industry will see some major "restructuring". :-)

And I bet half the industry is disenchanted, and just puts out 3D models so nobody would think they're falling behind, even when they really don't expect to sell enough to even break even. What a waste.
ShotmanMaslo
Jan 21, 2011

Rank: not rated yet
This 3D is like watching through a window, anyway. Real 3D in the future will be achieved by ortographic head-mounted displays, one for each eye, with large field of view.
rgwalther
Jan 21, 2011

Rank: not rated yet
In viitor va exista o tehnologie care va efectua Stimul Neuronal Direct: SND


True if somewhat frightening.
Rank 4 /5 (2 votes)
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