'Forza Motorsport 3' for Xbox 360 is revving up

August 14, 2009 By DERRIK J. LANG , AP Entertainment Writer
In this video game publicity image released by Microsoft, a scene from "Forza Motorsport 3" is shown. (AP Photo/Microsoft)

(AP) -- The next installment of Microsoft's flagship racing franchise won't offer any clunkers.

When "Forza Motorsport 3" is released for the in October, the latest edition of the popular driving simulator will feature hundreds of high-end cars. Since debuting on the original Xbox in 2005, the "Forza" games have thrust players inside virtual vehicles meticulously modeled after real rides, a painstaking process created by developer Turn 10 Studios.

"We put our hands on every car," said content director John Wendl.

The racing sequel will include over 400 automobiles, about 100 of which have never been parked in a "Forza" game. Several sport utility vehicles and classic muscle cars have been added, as well as 2010 models like the Fiat 500 Abarth SS and Audi R8. Wendl said the game's customization system would let players pimp out even the meekest of rides.

"You can do full engines swaps, along with suspension, brakes and all these other things that make the car way more high performance," Wendl said. "You can get a Honda Fit to a point where it's putting out close to a 1,000 horsepower, generating downforce and it's got racing slicks on it. It will beat up on a lot of cars in the game."

The third "Forza" game boasts over 100 tracks, from actual circuits such as France's Le Mans and Spain's Catalunya to fantasy tracks carved into the terrain of Italy's rugged Amalfi Coast and Spain's mountainous Montserrat region. Wendl said the real-world locales are copied "inch perfect" to their counterparts, but they're not as fun as the make-believe courses.

"Real race tracks tend not to be as visually interesting to look at because they're designed to be very safe," said Wendl. "They're designed for spectators, but we're in a . We don't have to worry about anybody getting hurt, so when we create fictional environments, we can build them to be visually dramatic and really fun to drive."


On the Net:


©2009 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

Explore further: Microsoft adds Lionhead to Xbox division

Related Stories

Will Wright to leave Electronic Arts

April 8, 2009

(AP) -- Will Wright, the video game designer behind such hits as "The Sims" and "Spore," is leaving game publisher Electronic Arts Inc. after 12 years.

'Champions' to unleash virtual heroes and foes

August 7, 2009

(AP) -- Think you can do better than Stan Lee? Launching next month, the new massively multiplayer online role-playing game "Champions Online" will let gamers create their own virtual superheroes. Sorry, no Spider-Men or ...

Recommended for you

On soft ground? Tread lightly to stay fast

October 8, 2015

These findings, reported today, Friday 9th October, in the journal Bioinspiration & Biomechanics, offer a new insight into how animals respond to different terrain, and how robots can learn from them.


Please sign in to add a comment. Registration is free, and takes less than a minute. Read more

Click here to reset your password.
Sign in to get notified via email when new comments are made.